Joined: 10 Aug 2011, 12:35 Posts: 93 Location: Kharkov, Ukraine
I am happy to say that we ( I am and Exocortex ) have released the first version of ImplosiaFX, the fast and modern ICE Modelling-based shatter toolset.
It supports Windows both 64- and 32-bit (Linux coming soon ).
It has been significally improved and extended since the first version.
Here are the key key improvements:
- Modern iterative-like fracturing - Support of the normal preservation - Chunks extraction. - Automatic materials assignation - New top level menu (tool bar aslo is available) - Completely rewritten ICE workflow to improve stability - 32-bit support - Full documentation - Sample scenes - Lots of stability fixes (thank you beta testers!)
So, here is the full features list:
- Continuous/Voronoi/Iterative fragmentaion types; - Ability to drive fragmentation behavior via ICE; - Booleans ( robust and fast ); - One-click menu\toolbar workflow as well as ability to build your own full ICE-based system; - Normals and UVW preservation; - Extraction each chunk as separated object ( fast ); - Automatical material assignation as well as one-click selection of the cut faces to further work; - Normal preservation during per-island animation ( momentum etc );
Check out the trailer, the detailed feature list, and give it a try here:
Nice! Good thing also that the somewhat ridiculous (IMHO) name "Carve and Shatter" eventually got replaced again by the catchier "ImplosiaFX"...
To be fair, it was a better suited name as far as descriptiveness goes (IMHO). But yeah... Mr.Core already made Implosia very well known to the community and it sure sounds better. Good decision there.
Except... theres now both free and commercial verson 1.0... Right?
You're obviously right as far as descriptiveness goes. But "ImplosiaFX" is a catchier name, that rolls of the tongue, so to speak, much easier & is thus probably the better name for marketing purposes also.
As to the old and the new ImplosiaFX, the easy answer is I imagine, there's an "ImplosiaFX 1.0" and an "Exocortex ImplosiaFX 1.0". See: no confusion, whatsoever...
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