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 Post subject: ExocortexMomentum3.1 question......or bug?
PostPosted: 16 Nov 2011, 15:36 
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Joined: 15 Nov 2011, 20:09
Posts: 4
Hi guys,
Momentum is Amazing tool. and thanks.

This is one of my case,workflow like this:
------I need to be different objects at different times, may have a lots,and then shatter and do dynamic--------
1-,Do some things using ice instance particles,so that they appear at different times in different objects.
2-,Use Momentum/Geomerty Tools/Instancer make this to mesh.
3-, Momentum/Geomerty Tools/Fracture,shatter this,will get a new mesh:*_Fractured
Now,meshs had shatted one by one appear,Normally,although constantly updated shatter when "new" mesh appear
4-,Momentum/Create/Deform Bodies,the *_Fractured mesh,
Now playforwards, when a "new" mesh appears,the "previous" go back......
This case,how to make meshs appear one by one, then simulation of the dynamics with shatter?

Thanks a lots for help!
This is a simple scene:
------named:pointcloud_Instances_Implosia_FX,is a copy,I try to use another great shatter tool :Implosia_FX
Attachment:
Scene shatt1.part1.rar [241.47 KiB]
Downloaded 73 times

Attachment:
Scene shatt1.part2.rar [88.23 KiB]
Downloaded 71 times


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