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 Post subject: Re: LivePaint plugin
PostPosted: 25 Sep 2011, 21:33 
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Joined: 04 Jan 2010, 15:00
Posts: 64
I'm sorry this is not working for you.
SICPPSDK are softimage libs, so you should have them linked and
I used MVS 2010 express so the redistributable package should work
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

Anyway I'm still fighting to make the undo work I have a solution with user data map but it's slowing fps down a lot....

Regards


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 Post subject: Re: LivePaint plugin
PostPosted: 25 Sep 2011, 22:07 
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Ahmidou wrote:
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

That is indeed a very bad solution as there is way too much malware around disguised as "genuine dll's". #:-s

From what I can tell from a quick internet search, I get the vague impression, Visual C++ 2010 might not be completely compatible with XP anymore, as there are several reports of missing dlls related to XP & the 2010 redistributable.

That said, one question seems to remain, @anyheart: your Windows XP installation has been updated to include Service Pack 3? I don't know if that matters much, but it seems to be a requirement for the redistributable.
;)

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 Post subject: Re: LivePaint plugin
PostPosted: 29 Sep 2011, 19:44 
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Joined: 26 Jun 2011, 06:42
Posts: 20
Hirazi Blue wrote:
Ahmidou wrote:
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

That is indeed a very bad solution as there is way too much malware around disguised as "genuine dll's". #:-s

From what I can tell from a quick internet search, I get the vague impression, Visual C++ 2010 might not be completely compatible with XP anymore, as there are several reports of missing dlls related to XP & the 2010 redistributable.

That said, one question seems to remain, @anyheart: your Windows XP installation has been updated to include Service Pack 3? I don't know if that matters much, but it seems to be a requirement for the redistributable.
;)



yes,it is Service Pack 3.


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 Post subject: Re: LivePaint plugin
PostPosted: 29 Sep 2011, 19:59 
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You could try download the demo of Dependency Checker and try it on the dll. This software seems to give a more straight-forward account of the dependencies and even tells you which are obviously missing. After that we might get a clearer picture of what's going on. Don't know if this helps, but you can always try.

edit: but looking at your earlier screenshot again, couldn't it just be, you're trying to install the x64 version of the plugin, "LivePaint.64.dll" on a 32 bit machine, for which you should use the 32 bit version, "LivePaint.32.dll"?

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 Post subject: Re: LivePaint plugin
PostPosted: 30 Sep 2011, 20:20 
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Joined: 26 Jun 2011, 06:42
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Hirazi Blue wrote:
You could try download the demo of Dependency Checker and try it on the dll. This software seems to give a more straight-forward account of the dependencies and even tells you which are obviously missing. After that we might get a clearer picture of what's going on. Don't know if this helps, but you can always try.

edit: but looking at your earlier screenshot again, couldn't it just be, you're trying to install the x64 version of the plugin, "LivePaint.64.dll" on a 32 bit machine, for which you should use the 32 bit version, "LivePaint.32.dll"?


i use the “LivePaint.64.dll” on win7 x64 , and use the "LivePaint.32.dll" on xp_sp3 32bit....


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 Post subject: Re: LivePaint plugin
PostPosted: 30 Sep 2011, 21:30 
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Okay, my mistake. I didn't understand why you mention them both. Now I do. ;)

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 Post subject: Re: LivePaint plugin
PostPosted: 30 Sep 2011, 21:46 
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Joined: 22 Jun 2009, 00:08
Posts: 474
Location: Montreal
Ahmidou wrote:
I'm sorry this is not working for you.
SICPPSDK are softimage libs, so you should have them linked and
I used MVS 2010 express so the redistributable package should work
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

Anyway I'm still fighting to make the undo work I have a solution with user data map but it's slowing fps down a lot....

Regards


actually a Visual Studio dll installed that way will stop the dll from working. They need to be installed with the installer, and they'll end up somewhere complicated under the windows directory

is it possible your plug-in is compiled in debug mode instead of Release? It's a common mistake (in that case, it only works on machine where VC++ is installed)


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 Post subject: Re: LivePaint plugin
PostPosted: 11 May 2012, 23:11 
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Joined: 23 Apr 2012, 20:39
Posts: 19
Coming from Maya I really like this tool, too bad about the undo crash. All it really needs is symmetry, a push option and some bug fixes. Really makes organic modeling much more pleasurable.

Are you (the op) still working on this, or has it been retired?

Cheers,
Matt


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 Post subject: Re: LivePaint plugin
PostPosted: 12 May 2012, 00:13 
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Joined: 04 Jan 2010, 15:00
Posts: 64
Hi Matt
I'm planning to continue it, but for now I'm on trying to finnish my motion path plugin.
I'll keep you up in this topic.
Cheers
A.


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 Post subject: Re: LivePaint plugin
PostPosted: 15 May 2012, 07:58 
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Joined: 23 Apr 2012, 20:39
Posts: 19
Cool. Thanks for the reply. Will keep an eye out.

Cheers,
Matt


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