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 Post subject: Siggraph 2011
PostPosted: 07 Aug 2011, 22:05 
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Siggraph has started (or is about to start?) again, the event is being held in Vancouver this year.
Autodesk has its annual Siggraph page here and will be hosting a Virtual Siggraph again also.

No doubt there will be interesting news, rumors and so on.
Please feel free to drop them in this thread...
;)

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 Post subject: Re: Siggraph 2011
PostPosted: 08 Aug 2011, 13:15 
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As was to be expected Autodesk use Siggraph to announce their 2012 Subscription Advantage Packs. The 3ds Max 2012 Subscription Advantage Pack gets announced in this blog post over at the Area.

More to follow, I'm sure... ;)

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 Post subject: Re: Siggraph 2011
PostPosted: 08 Aug 2011, 13:33 
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Mark Schoennagel said he wanted to demo some new stuff aswell - can't wait^^


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 Post subject: Re: Siggraph 2011
PostPosted: 08 Aug 2011, 17:14 
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there's some more stuff here http://area.autodesk.com/siggraph2011/

I know what Mark is showing, but you wouldn't want me to spoil the surprise would you?

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 Post subject: Re: Siggraph 2011
PostPosted: 08 Aug 2011, 17:36 
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Actually, yes. Go ahead and spoil it! :D

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 01:06 
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Some info on the SAP for 2012:

http://xsisupport.wordpress.com/2011/08/08/autodesk-announces-subscription-advantage-packs-for-2012-entertainment-software/

Seems a little thin but as long as the update works and is reliable (did that mr render bug get dealt with when rendering heavy scenes the cores would stop working - or was that just down to the on-disk frame-buffers option?) its cool.

Finally don't have to listen to people banging on about the lack of shell modifier any longer!


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 03:17 
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I know at least one thing Mark will be showing (grin).

-Paul


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 04:42 
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Personally, I'm thrilled, my very highest priority was modeling updates so I'm hoping for the best. That has a very direct impact on my productivity. I hope the changes are significant.

As for SDK stuff, it does nothing for me except maybe the hope of cool plugins in the future.

I was hoping for iray like Max but from what I've heard so far from the Max community it's a joke as is so I guess there's no point rushing that. I hope they at least put in a few render goodies like progressive rendering.

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 09:52 
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From the AD wiki:
Quote:
PS: New options for ICE RBD = Bullet


So that would mean Momentum is now integrated into SI, as Momentum uses the Bullet engine for this?
Or is this a 'light' version, like the integrated version of Eric Mootz's polygonizer tool?

Interesting nonetheless....

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 10:57 
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If know japanese
http://area.autodesk.jp/product/softimage/softimage-2012-sap.html

Moderator edit: try the Google translation (it actually is understandable) - HB

Moderator edit: please use the URL tags - HB


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