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 Post subject: Softimage and Thea Render
PostPosted: 27 Oct 2010, 22:07 
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Joined: 09 Jun 2009, 14:09
Posts: 206
Location: London
An animated robot.

Modelled and animated in Softimage. Rendered in Thea.



It still needs a few animation fixes.

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Last edited by SamHowell on 12 Dec 2012, 19:05, edited 9 times in total.

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 Post subject: Re: Robot Jack - Softimage to Thea Render
PostPosted: 28 Oct 2010, 00:05 
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Joined: 16 Feb 2010, 15:18
Posts: 302
it looks really good^^,i like the rendering and the simplistic design of it!
well done :D


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 Post subject: Re: Robot Jack - Softimage to Thea Render
PostPosted: 30 Oct 2010, 23:03 
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Joined: 03 Jun 2010, 07:30
Posts: 89
Location: Kansas City
wow.. I've been reading up on Thea.. how do you like it?


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 Post subject: Re: Robot Jack - Softimage to Thea Render
PostPosted: 01 Nov 2010, 14:01 
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Joined: 09 Jun 2009, 12:12
Posts: 97
Location: Granada, Spain
Nice!
I hope you'll have time to finish something bigger with this robot :)

Btw, I was trying Thea, but exporter was doing some weird things on my machine. I'll wait for another version and try again :)

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 Post subject: Re: Robot Jack - Softimage to Thea Render
PostPosted: 06 Nov 2010, 12:13 
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Thanks guys.

Yeah, Thea Render is fantastic. You can get very decent results without too much of a steep learning curve. It is still in Beta but the team developing it are very responsive to the user base and are constantly updating. GPU acceleration is on the way so it will only improve.

I don't have plans to do much more with Robot Jack. He was just a test to see if it was feasable to get shape animation from Softimage to Thea. Maybe I'll populate his environment with little sockets for him to pug his hands into.

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 Post subject: Re: Softimage animation to Thea Render
PostPosted: 04 Aug 2011, 11:09 
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Joined: 09 Jun 2009, 14:09
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Some more animated tests done with Softimage and rendered with Thea



This one is a test in transferring a meshed (Polygonizer) fluid sim (Lagoa) from Softimage to Thea Render. The sim requires some work and the mesher is not behaving in a few areas. Still needs bubbles, motion blur etc.



A little experiment in getting ICE strands over from Softimage to Thea render.

I made this guy a few years ago when Phil's ICE pack first came out by using the verlet strands compounds. Seemed like it was time he got a proper(ish) render. The new extrude geometry along strand compound in Softimage 2012 has made getting them out a lot easier.

Rendered with just a sun and a HDRI for reflections using TR1. Sub-surface is faked with a medium material.

EDIT: The twitching of the strands on the arms is a mystery to me. If anyone knows of a possible solution Mopman would be very gratefull.

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Last edited by SamHowell on 06 Aug 2011, 17:55, edited 1 time in total.

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 Post subject: Re: Softimage animation to Thea Render
PostPosted: 04 Aug 2011, 12:25 
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Joined: 09 Jun 2009, 14:49
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Location: Brussels, Belgium / London, UK
this looks great , like a hairy morph from AArdman :D had a little look at LUX render, Does Thea supprt instancing as well?

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 Post subject: Re: Softimage animation to Thea Render
PostPosted: 04 Aug 2011, 13:11 
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Joined: 09 Jun 2009, 14:09
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Thankyou

Yeah Thea supports instancing. They have just announced a massive render speed boost for the next release. Polygon counts somewhere in the billions for instancing.

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 Post subject: Re: Softimage animation to Thea Render
PostPosted: 04 Aug 2011, 15:28 
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Joined: 22 Mar 2010, 18:43
Posts: 391
I love the hairy guy, he's totally awesome. Great renders!


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 Post subject: Re: Softimage animation to Thea Render
PostPosted: 05 Aug 2011, 14:26 
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Joined: 03 Jun 2009, 17:25
Posts: 463
Location: Siegen/Germany
Looks great! I would like to hear a bit more about you experience with Thea and Softimage ;) I´m dropping by certain GPU renderer from time to time, and test them. By now, the plugins for most of them do not work that well. However, would be great to know, how Thea performs in this respect.. ;)

best,
oliver

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