It is currently 25 May 2013, 05:32

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 161 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 17  Next
Author Message
 Post subject: Re: 3delight tests
PostPosted: 03 Apr 2011, 23:19 
Offline
User avatar

Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
Hi,

That's a some kind of ICE photon mapping. For picture on top, I've added ICE point cloud for additional bounces. Finally it's rendered together with only one classic light + point-based color bleeding. It's very basic for now, but it doesn't requires almost any additional scene preparation (baking to maps, so on). Whole rendering process takes about 7-10 minutes on 2 core 3delight, on 1365x768. ICE part is just non-simulated, immediate ray-casting, no any dart-throw sorting or other advanced stuff. Particles are aligned to surface normal and default, one-side color bleeding is used, so algorithm catches only a 'far-away' ones.

Image

Image


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 04 Apr 2011, 20:10 
Offline
User avatar

Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
... and that's how it's look like when "sortbleeding" is enabled - much better shadows.. Now it's about 14 min on 2core, for 1365x768. Taking in account, all trash of particles I've supplied as 'photons', it's really amazing how 3dl handles with this.

I'll definitively work more on these 'ICE photons'.

Image


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 04 Apr 2011, 22:37 
Offline
Moderator
User avatar

Joined: 26 Sep 2009, 15:51
Posts: 779
Location: Bonn, Germany
Wow good, wouldn't have thought that ICE and 3dl could work together so tightly.

_________________
Image rray.de, a resource site for softimage, updated apr 13th


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 01 May 2011, 02:58 
Offline
User avatar

Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
Yet another WIP, now with almost all knobs on. Subsurface scattering, hair, DOF, particles, a lot of geometry. Character (including hair) is rendered in one go, I think it's first time I was been able to use the same lighting setup for everything. Rendertimes for 1536*2048 with 2 core 3delight and a weak machine: about 40 minutes for character (a lot of this goes to raytraced AO), 7 mins for dust/particles, 6 mins for ground.
Of course that's just wip, there's a tons changes to do.

Take a look at 1152*2048

Image


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 01 May 2011, 15:25 
Offline
User avatar

Joined: 07 Jun 2009, 12:30
Posts: 156
Holy sh*t :)

Nice rendertimes for that resolution with a weak machine and only 2 cores!
And quite a nice look aswell :)


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 01 May 2011, 18:33 
Offline
User avatar

Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
Thank You.... all :)

A few variations here. My choice is 'half-profile', no need for de-symmetry work on face :)
Back on the topic, lighting is a light rig with about 30 lights with DSM, plus raytraced AO on some places. I've used Fabricio Chamon's ambient lights script for taking the lights from HDR image. It's really easy to adapt this script...

big one

Image


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 02 May 2011, 08:55 
Offline
User avatar

Joined: 11 Sep 2009, 20:15
Posts: 29
That's just fraking awesome!

_________________
shaderop.com | @shaderop


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 02 May 2011, 10:32 
Offline
Administrator
User avatar

Joined: 04 Jun 2009, 12:15
Posts: 3213
Impressive as always! I agree the half-profile looks better and not just because of the symmetry but looks like a slightly less forced pose. I like the suit very much also...
;)

_________________
Broken, not stirred...


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 03 May 2011, 11:00 
Offline
User avatar

Joined: 30 May 2010, 22:54
Posts: 599
Agree, impressive, and like really mush the '50 scifi style you use.

_________________
Hi, I'm Pamela Anderson and I use Softimage for all my modelling, animation and rendering needs


Top
 Profile  
 
 Post subject: Re: 3delight tests
PostPosted: 03 May 2011, 16:44 
Offline
User avatar

Joined: 12 Jan 2010, 16:51
Posts: 325
Location: Chicago, IL
Great job as usual! I really like the overall design of the character, especially the suit. Very nice renders!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 161 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 17  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group