keying the visibility
keying the visibility
hi friends i'm trying a little animation this time ........ as u see in the below picture , i need to let this object appeared invisible from point A to point B gradually .......so i think i need to key the visibility of this object from point "A" to point "B" ...... i tried deformers but didn't work since i didn't need to deform the object shape but only needed to key the visibility ......... i'm pretty new to animation in xsi so any help would be great .......thanx a lot
Last edited by agrmrs on 11 Feb 2015, 15:35, edited 1 time in total.
- Hirazi Blue
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Re: keying the visibility
I think, keying the visibility probably isn't what you want, as this only works on a per object basis, AFAIK, turning the visibility for the whole object on or off.
Stay safe, sane & healthy!
Re: keying the visibility
ohh yes if we turn off it the whole object gets invisible ...... is there any good way to do it ? thanxHirazi Blue wrote:I think, keying the visibility probably isn't what you want, as this only works on a per object basis, AFAIK, turning the visibility for the whole object on or off.
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Re: keying the visibility
1. you can do it with animated gradient map connected to transparency or cutout opacity(for mia material). 2. mm.. or deform shape.
3. ooor.. use boolean and then translate boolean mesh.
4. ooooorrr slice polygons, set action to Delete Polys Above, animate offset %.
these are simplest methods that come to my head
3. ooor.. use boolean and then translate boolean mesh.
4. ooooorrr slice polygons, set action to Delete Polys Above, animate offset %.
these are simplest methods that come to my head
Re: keying the visibility
hi mate actually i slice the plygon surface .....but do no how to set an action to delete that poly and animate the offset ......can u explain me a bit .......thanx a lotirakli_san wrote:1. you can do it with animated gradient map connected to transparency or cutout opacity(for mia material). 2. mm.. or deform shape.
3. ooor.. use boolean and then translate boolean mesh.
4. ooooorrr slice polygons, set action to Delete Polys Above, animate offset %.
these are simplest methods that come to my head
Re: keying the visibility
hi mate actually in this case i need to make something like ice cracking effect mm hope u can remember the film ice age so below u can see my cracks.....but do no how to set an action to delete that poly ( cracks ) and animate the offset ......can u explain me a bit .......thanx a lot
Last edited by agrmrs on 05 Jul 2013, 18:35, edited 1 time in total.
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- Posts: 29
- Joined: 03 Jul 2009, 14:18
Re: keying the visibility
Look inside Slice Polygons Op of mesh, play with the settings and you'll figure it out
Re: keying the visibility
thanx mate .........i,ll have a lookirakli_san wrote:Look inside Slice Polygons Op of mesh, play with the settings and you'll figure it out
Re: keying the visibility
i used the slice command and worked fine ...but got a little problem ..... i recorded a little video to show it ........if u can refer the below video u can get a rough idea about that problem .....ur ideas would be much appreciate to solve that prob ....thanx
crack test video
http://www.sendspace.com/file/e2gt4j
crack test video
http://www.sendspace.com/file/e2gt4j
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: keying the visibility
Rotating your grid ever so slightly might solve that problem.
Another thing you could try is the BoolTrace shader.
;)
To make things clearer: using Booltrace you'd create a second object to substract from the first at render time and you animate the position of that second object (that never shows in the render itself).
Another thing you could try is the BoolTrace shader.
The shader can be found in the collection you can download from here and the old explanation can still be found here and here (courtesy of the "Wayback Machine" Internet Archive)BoolTrace allows you to render meshes as though they were an intersected boolean.
;)
To make things clearer: using Booltrace you'd create a second object to substract from the first at render time and you animate the position of that second object (that never shows in the render itself).
Stay safe, sane & healthy!
Re: keying the visibility
thanx a lot mate .......just checking itHirazi Blue wrote:Rotating your grid ever so slightly might solve that problem.
Another thing you could try is the BoolTrace shader.The shader can be found in the collection you can download from here and the old explanation can still be found here and here (courtesy of the "Wayback Machine" Internet Archive)BoolTrace allows you to render meshes as though they were an intersected boolean.
;)
To make things clearer: using Booltrace you'd create a second object to substract from the first at render time and you animate the position of that second object (that never shows in the render itself).
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