Something I miss in many areas when debugging a scene is to inspect what is being used by operators.
For example. Today I had a complex scene and 2 ShrinkWraps on an object. I would like to know which object in the scene is drivin each Shrinkwrap.
Basically the same thing like "Inspect Overrides", so like "Inspect Source". Sometimes they show up on the operator header, sometimes don't. This makes management quite harder at some points.
Thanks
Data Inspect
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- Posts: 91
- Joined: 19 Dec 2012, 18:16
Re: Data Inspect
the schematic will show you some of those links/connections.
I rarely use it though. I think most people keep a good mental inventory of their scene, and do specific things for a specific reason. it's just part of staying organized.
I rarely use it though. I think most people keep a good mental inventory of their scene, and do specific things for a specific reason. it's just part of staying organized.
Re: Data Inspect
Thanks. That's not streamlined but does the trick rather nicely.
Staying organized is a good advice and practice. But it's not totally achievable when you deal with assets that you didn't make yourself
Now I feel I can take a better peek
Cheers
Staying organized is a good advice and practice. But it's not totally achievable when you deal with assets that you didn't make yourself
Now I feel I can take a better peek
Cheers
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