Data Inspect

Discussions about animating in SOFTIMAGE©
Post Reply
User avatar
probiner
Posts: 127
Joined: 17 Apr 2013, 11:52

Data Inspect

Post by probiner » 23 Dec 2013, 19:06

Something I miss in many areas when debugging a scene is to inspect what is being used by operators.

For example. Today I had a complex scene and 2 ShrinkWraps on an object. I would like to know which object in the scene is drivin each Shrinkwrap.
Basically the same thing like "Inspect Overrides", so like "Inspect Source". Sometimes they show up on the operator header, sometimes don't. This makes management quite harder at some points.

Thanks

missingkey
Posts: 91
Joined: 19 Dec 2012, 18:16

Re: Data Inspect

Post by missingkey » 23 Dec 2013, 19:58

the schematic will show you some of those links/connections.

I rarely use it though. I think most people keep a good mental inventory of their scene, and do specific things for a specific reason. it's just part of staying organized.

User avatar
probiner
Posts: 127
Joined: 17 Apr 2013, 11:52

Re: Data Inspect

Post by probiner » 24 Dec 2013, 04:43

Thanks. That's not streamlined but does the trick rather nicely.

Staying organized is a good advice and practice. But it's not totally achievable when you deal with assets that you didn't make yourself :)

Now I feel I can take a better peek

Cheers

Post Reply

Who is online

Users browsing this forum: No registered users and 30 guests