Page 1 of 2

Record movements

Posted: 10 Dec 2012, 11:31
by iamVFX
Is there a way to press a button to record your actions with selected objects in a specific frame rate?

Re: Record movements

Posted: 10 Dec 2012, 13:54
by fabilabo
maybe a stupid answer but, if you put the wanted framerate, press play and move your object in autokey ?

Re: Record movements

Posted: 10 Dec 2012, 14:26
by iamVFX
fabilabo wrote:maybe a stupid answer but, if you put the wanted framerate, press play and move your object in autokey ?
Would be cool if it were that easy :D

I'm curious since I have an idea how to make it happen, just don't want to do the same feature, if it exist at all

Re: Record movements

Posted: 10 Dec 2012, 15:13
by Letterbox
iamVFX wrote:I'm curious since I have an idea how to make it happen
What trouble are you up to now :D

Re: Record movements

Posted: 10 Dec 2012, 15:48
by thecook
iamVFX wrote:Is there a way to press a button to record your actions with selected objects in a specific frame rate?
Animate > Choose Tools > Devices > Start Capture
No?

Re: Record movements

Posted: 11 Dec 2012, 16:53
by druitre
No. 'No device active'. Constantine, I want that too. So useful for sketching out animation.

Re: Record movements

Posted: 11 Dec 2012, 17:02
by csaez
Just add/define your devices on the Device Manager (under the same menu) and then capture them :)

Re: Record movements

Posted: 11 Dec 2012, 17:35
by druitre
are we talking about the same thing here? I don't want to capture a device, I want to capture an object (null or whatever) while I'm translating/rotating/sizing it. If I do what you say, I can only choose 'mouse' as my device, and that results in a weird kind of control with the object loosely following what I do with the mouse (in my case, a wacom pen, and it stops capture as soon as the pen hits the surface of the tablet)

Re: Record movements

Posted: 11 Dec 2012, 19:47
by iamVFX
Device capture is not what I'm looking for. The problem with it is that you should map specific parameters on device callbacks, map mouse movements to the translation of the null for example - you're limited to the chosen object and two dimensional plane. It's not that intuitive and fun as I imagine it, so I will test if my idea will work out the way I wanted [after releasing updated Procedural Topo pack in a few hours]

Re: Record movements

Posted: 11 Dec 2012, 21:50
by druitre
Sounds like you're thinking about the same thing as I am, Constantine. Like what After Effects allows you to do - directly recording SRT-changes as you make them while the timeline is running. I'd very much like to be able to do that in Soft.

And... procedural topo! Yahoo!

Re: Record movements

Posted: 31 Dec 2012, 00:19
by iamVFX
Image

Re: Record movements

Posted: 31 Dec 2012, 12:23
by druitre
Hey, yahoo again!

Re: Record movements

Posted: 22 Sep 2014, 10:21
by druitre
Hello iamVfx, did you ever get around to publishing this? It recently hit me again and I would still be interested.

Regards,
Jasper

Re: Record movements

Posted: 23 Sep 2014, 19:02
by Draise
This looks handy actually. ;)

Re: Record movements

Posted: 24 Sep 2014, 18:31
by FXDude
I too tried the playback with autokey thing :]
ended-up recording my mouse, it was for a handheld camera lookaround move

Made a slowly travelling null on a path as a parent to my camera , and mapped the x y rotation of the cam to my mouse (had to calibrate ranges)
then I would play and record my looking around.


But this would indeed be really great for all sorts of puppeteerinig work (even in several passes)

Re: Record movements

Posted: 12 Oct 2014, 17:54
by iamVFX
Sorry guys, didn't saw these comments. But I don't know what you've expected, I've done this 2 years ago :D

Anyone who interested in this kind of functionality (and more), email me: iamvfx at gmail dot com, and I will send you a standalone open source animation app that I preparing to do in the next couple of months. This shit will be crazy, like this app that I've made yesterday:

Image