Joined: 28 Feb 2012, 18:28 Posts: 28
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The truth is I have yet to be able to get a clean save/load using this format. I can take a character that was animated (mocap or key frame no matter) and save the motor file from this (using the biped rig with quaternion spine). Delete all the motion from the skeleton and load the file back in. I always get weird rotations on some chains...some can't be fixed using the adjustment tools. Has anybody had success with this? If so maybe some pointers if you have the time. If not, then what is another method. I've saved actions for this in the short term and that seems to function better.
TIA
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