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 Post subject: Kinemocap
PostPosted: 02 Feb 2012, 16:18 
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Joined: 06 Oct 2010, 08:43
Posts: 76
What do you think of this?


http://www.kinemocap.com/


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 Post subject: Re: Kinemocap
PostPosted: 02 Feb 2012, 20:59 
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Joined: 04 Jun 2009, 12:15
Posts: 3853
Well, Softimage's Mark Schoennagel was obviously thrilled by it, judging from the first minutes of this youtube presentation. Other than that, there was a thread in the Mailing List that could help you form an opinion. Our own thread on the subject didn't get past the typical announcement stage, sadly.
;)


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 Post subject: Re: Kinemocap
PostPosted: 03 Feb 2012, 13:20 
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Joined: 04 Jun 2009, 12:08
Posts: 60
Location: Vienna
Hi
I used the Kinect once for a project but I used Motionbuilder and the Brekel kinect freeware http://www.brekel.com/.
So I didn't use the Softimage plugin.

Its fun to play with and you might get a few motions out which you can use but its still too limited. (maybe if they manage to use more than one kinect synced it could become a poor mans mocap system)

I was able to pull out arm motions(picking up a cup) or 2-3 steps as a base for a walkcycle but I had to use a ton of clean up filters and keyframing to get anything out.

Also I mixed different mocaps. Once the arm worked but feet where slipping etc.

It was for that project still a big timesaver as I had to animate 10 background chars with subtile motion so it was mostly used to give standing People a bit of "standing" motion :)

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