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Add noise / shake on motion

Posted: 01 Feb 2012, 11:03
by fabilabo
Hi,

It is possible to add a noise, or a shake modifier on a fcurve / motion ? (like in LW)

Re: Add noise / shake on motion

Posted: 01 Feb 2012, 12:30
by Leo
ICE kinematics is suited for this task.

Re: Add noise / shake on motion

Posted: 01 Feb 2012, 13:18
by fabilabo
hi !

Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?

Re: Add noise / shake on motion

Posted: 01 Feb 2012, 17:05
by Leo
fabilabo wrote:hi !

Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?
It's a vector, just an entity containing 3 simple numbers, each representing one of the axes. If you multiply the vector with a scalar (multiply by scalar node), you will change it's magnitude and thereby the strength of the turbulence-node's effect.
If you want control over the channels separately, I would just use a 3D Vector to Scalar-node, which's manipulated outputs you can then plug into a Scalar to 3D Vector-node, giving you once again a vector to plug into the translation port of the SRT to Matrix-node.

Re: Add noise / shake on motion

Posted: 04 Feb 2012, 16:08
by fabilabo
works very nice, now i have a compound that can add noise on channels ! thank you very much for help :)