Discussions about animating in SOFTIMAGE©
5 posts • Page 1 of 1
- Posts: 128
- Joined: 04 Jun 2009, 17:06
It's a vector, just an entity containing 3 simple numbers, each representing one of the axes. If you multiply the vector with a scalar (multiply by scalar node), you will change it's magnitude and thereby the strength of the turbulence-node's effect.fabilabo wrote:hi !
Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?
If you want control over the channels separately, I would just use a 3D Vector to Scalar-node, which's manipulated outputs you can then plug into a Scalar to 3D Vector-node, giving you once again a vector to plug into the translation port of the SRT to Matrix-node.