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 Post subject: Add noise / shake on motion
PostPosted: 01 Feb 2012, 11:03 
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Joined: 28 Jan 2010, 13:13
Posts: 68
Hi,

It is possible to add a noise, or a shake modifier on a fcurve / motion ? (like in LW)


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 Post subject: Re: Add noise / shake on motion
PostPosted: 01 Feb 2012, 12:30 
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Joined: 04 Jun 2009, 16:06
Posts: 128
ICE kinematics is suited for this task.


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 Post subject: Re: Add noise / shake on motion
PostPosted: 01 Feb 2012, 13:18 
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Joined: 28 Jan 2010, 13:13
Posts: 68
hi !

Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?


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 Post subject: Re: Add noise / shake on motion
PostPosted: 01 Feb 2012, 17:05 
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Joined: 04 Jun 2009, 16:06
Posts: 128
fabilabo wrote:
hi !

Thank you very much, you are just awsome !
But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ?

It's a vector, just an entity containing 3 simple numbers, each representing one of the axes. If you multiply the vector with a scalar (multiply by scalar node), you will change it's magnitude and thereby the strength of the turbulence-node's effect.
If you want control over the channels separately, I would just use a 3D Vector to Scalar-node, which's manipulated outputs you can then plug into a Scalar to 3D Vector-node, giving you once again a vector to plug into the translation port of the SRT to Matrix-node.


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 Post subject: Re: Add noise / shake on motion
PostPosted: 04 Feb 2012, 16:08 
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Joined: 28 Jan 2010, 13:13
Posts: 68
works very nice, now i have a compound that can add noise on channels ! thank you very much for help :)


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