animation plotting incorrect results?

Discussions about animating in SOFTIMAGE©
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kitesflyer
Posts: 23
Joined: 18 Apr 2011, 18:29

Re: animation plotting incorrect results?

Post by kitesflyer » 09 Sep 2011, 06:15

Hi friend I am sorry I am late but I have recorded the process here.Cheek out :)


part 1------------------ http://www.vimeo.com/28773650

part 2------------------ http://www.vimeo.com/28565916

Newcomer alert: please use the URL tags - HB

Manticor
Posts: 160
Joined: 09 Jun 2011, 22:41

Re: animation plotting incorrect results?

Post by Manticor » 15 Sep 2011, 12:13

Hi sidaartha

Thanks for posting the videos nice to add it to the community .
Unfortunately I already know how to do this process as Ive done it quite a lot over the past months.What I couldn't figure out was why the animation was plotting incorrectly from the neck up .
But after trawling through some threads I found that turning the IK off on the head ( ** why would IK be needed on the head anyway???!!!...(.unless its being used for an emu/ostrich character)***) seems to fix nearly all the problems Ive encountered

Thanks once again tho

M

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kitesflyer
Posts: 23
Joined: 18 Apr 2011, 18:29

Re: animation plotting incorrect results?

Post by kitesflyer » 15 Sep 2011, 19:40

I see. Its good to hear though,that your problem is solved somehow.Yes,any joint chain you draw in xsi has ik/fk by default.hehehe even if you don't want it,sometimes it's very troublesome,I saw people having tough time in rigging a robot arm because of the solvers.Anyways,great that your problem is solved.
:)