Keith Lango Timer Tool request

Discussions about animating in SOFTIMAGE©
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xeraphine
Posts: 31
Joined: 26 Jun 2009, 20:05

Keith Lango Timer Tool request

Post by xeraphine » 04 Jul 2011, 02:01

Hello, recently I have been studying animation with tutorials Keith Lango tutorials, Keith on one of them uses a tool he created to solve the problem of timing in a complex scene or to not expend so much time waiting for a capture.

This video (http://hotfile.com/dl/113054304/729a048 ... l.mp4.html) show the tool, first is the Monkey shuffle is a tool to export images to a pencil shooter named Monkey Jam but what I think will be great to have in softimage is what it call Timer Tool, is like a Monkey Jam in Softimage. I ask Keith to give me information about the tool and this was the answer:

“Well I'm just making single frame playblasts of each key, then opening a new clean Maya scene and automatically putting those image onto an imagePlane. I then break the automatic expression that causes the images to cycle on subsequent frames, then force key the image changes. Then i can change when the images change from one to the next in the timeline or dopesheet. When i get the images changing at the timing I want i write out a simple text file with that information, then apply those timings to the character controls in the real animated scene.”

Do you think this will be a good tool for animators?
Its possible to make this tool?
Thanks

Moderator edit: please use the URL tags - HB

xeraphine
Posts: 31
Joined: 26 Jun 2009, 20:05

Re: Keith Lango Timer Tool request

Post by xeraphine » 04 Jul 2011, 13:18

I upload the video to vimeo, maybe its easy to watch.
http://vimeo.com/25945182

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: Keith Lango Timer Tool request

Post by Qwesto » 15 Jul 2011, 19:27

One of my workflows is very similar to this one, actually I cant imagine that someone will create this "xps" reader for SI. You can download http://plasticanimationpaper.dk/ fr free or use flipbook(which I prefer), do your timing there(draw keyposes or import single images of keys and spread em) and setup a window in SI. If you scrubb or hit play , you see the timing of your template. You can also put them one after another without holds or both and pose your character(key all or character set), whether you decide to do the timing in the drawing app or in SI. You can also use ET's posemanager and recall the poses according to your timing reference. A tool would be cool, but not likely to happen and it doesnt save time while posing ;)

Cheers,

Moderator edit: please use the URL tags - HB

xeraphine
Posts: 31
Joined: 26 Jun 2009, 20:05

Re: Keith Lango Timer Tool request

Post by xeraphine » 18 Jul 2011, 00:03

Thanks for the tip, i will try that. ;)

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