hi,
i want to make a bend animation from straight(no bend) to a specified angle. Just like maya and 3dmax 's bend deformer work. In softimage the bend operator is controled by radius,The animation need to change radius from unlimited large to a specified angle,i don't know how to do it.
thanks for any suggestion !
How to make a bend animation just like Maya's bend?
- Hirazi Blue
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Re: How to make a bend animation just like Maya's bend?
Check out agBend
(I can't guarantee it still works, but it probably will) ;)
(I can't guarantee it still works, but it probably will) ;)
Stay safe, sane & healthy!
Re: How to make a bend animation just like Maya's bend?
You would need to play with the "offset" parameters.
Set "amplitude angle" to 360, for the time being, and play with radius and offset (on desired direction axis).
There is this Bend ICE compound, as well.
Set "amplitude angle" to 360, for the time being, and play with radius and offset (on desired direction axis).
There is this Bend ICE compound, as well.
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Re: How to make a bend animation just like Maya's bend?
Hello, my friend, i`m using a lot your Bend compound - great work!
but i`m running into a small issue - it is refusing to work, when there is something in the Simulation part of the stack -
i`m walkarounding this with duplicating object - not very elegant, do you have an idea why this is happening?
i`m seeing only math in your compound - must be some fundamental ICE flaw...
but i`m running into a small issue - it is refusing to work, when there is something in the Simulation part of the stack -
i`m walkarounding this with duplicating object - not very elegant, do you have an idea why this is happening?
i`m seeing only math in your compound - must be some fundamental ICE flaw...
Re: How to make a bend animation just like Maya's bend?
if you use a simulation stack the modeling stack is only evaluated once (at frame 1), you can put the bend deformer in the post simulation stack and it will be evaluated every frame.
Wim
Wim
Re: How to make a bend animation just like Maya's bend?
Or you can execute the deformer inside your simulation icetree, but that probably interferes with whatever you're simulating.
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- Posts: 95
- Joined: 20 Apr 2012, 23:08
Re: How to make a bend animation just like Maya's bend?
if you use a simulation stack the modeling stack is only evaluated once (at frame 1), you can put the bend deformer in the post simulation stack and it will be evaluated every frame.
aaaah...THATS the issue - thanks a lot!
aaaah...THATS the issue - thanks a lot!
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