Im trying to find a way to cut complex 3D fractal meshes in to many pieces (in all axes), in order to 3d print them later. My test scene for now is ~1M trs and im trying to cut in 27 pieces.
Due to the nature of the mesh (complexity) manual ways like:
Booleans intersect with cubes.
or Slices then Extract curves from edges, to later edit and produce planar parts etc..
either take too long (to do manually) or compute, or i get incorect results or crashes.
I want to automate this process somehow.
CutinPieces compound worked nicely on a sphere even when i uped the polycount but it doesnt work here.
Maybe because a slice of a 3D fractal is complex it self (holes inside and "islands" outside).
I dont mind doing this on a different software, my 3D print software cant help me unfortunately.Hidden content: [ Show ]
Any suggestions ??