Hi,
is it possible to refine the actual polygon object with sub-polygons by applying a displacement map ?
I found Model/Modify/Deform/Push, but didn't see how to apply the image to it ... probably it needs to be a weightmap or fiddled in the material editor.
Displacement Map To Create Sub-Polygons ?
Re: Displacement Map To Create Sub-Polygons ?
Images and animations work fine too when you create a texture map on your mesh (get->property->texture map)
After that you can pick the clip using the plug button
After that you can pick the clip using the plug button
softimage resources section updated Jan 5th 2024
Re: Displacement Map To Create Sub-Polygons ?
Was always wandering aswell, how to get the result of a displacement, nice workaround.
Who is online
Users browsing this forum: No registered users and 48 guests