Hi,
when i import the same .fbx to 3dsmax it is not triangulated, but importing it to Softimage triangulates it.
How is this done the right way ?
Regards,
Frank
How to prevent imported .fbx from triangulating ?
Re: How to prevent imported .fbx from triangulating ?
got info that poly models are usually triangulated anyways, even if showing quad-polys etc.
Found the Quadrangulate, which makes or displays the polys as quads, at least most of them.
Found the Quadrangulate, which makes or displays the polys as quads, at least most of them.
Re: How to prevent imported .fbx from triangulating ?
when you exported from max did you see any warning message in the fbx window about the edge flow? if yes, then try to add an edit poly modifier to your object in max and export again.
Re: How to prevent imported .fbx from triangulating ?
Hi Geoath,
thx for reply. No, there are no errors coming up. Not in 3Ds and not in SI.
Checked for Edit Poly modifier, but there wasn't one in my setup.
Regards,
Frank
thx for reply. No, there are no errors coming up. Not in 3Ds and not in SI.
Checked for Edit Poly modifier, but there wasn't one in my setup.
Regards,
Frank
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