displacement to poly

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rpmaguire
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displacement to poly

Post by rpmaguire » 11 Apr 2014, 00:49

Is there a "displacement to poly" option in softimage 2013?

Thanks,
-Ryan

angelous4x
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Re: displacement to poly

Post by angelous4x » 11 Apr 2014, 02:18

in ice, you could use push_inICE node or the Push_texture.
give the object a texture map with the image you want to use. make sure you have the projection selected. then give the object an ice tree. get push_texture node. then bring in the "get point texture map color" and plug that into color. and make sure you have enough detail on your mesh.

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csaez
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Re: displacement to poly

Post by csaez » 11 Apr 2014, 02:59

Or you can simply connect a texture map to a push deformer :)

angelous4x
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Re: displacement to poly

Post by angelous4x » 11 Apr 2014, 04:23

yes that way is way simpler. :)

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