choosing uv for obj export

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artoo
Posts: 1
Joined: 16 Nov 2013, 19:09

choosing uv for obj export

Post by artoo » 17 Nov 2013, 21:19

greetings to you!

i have a scene with plenty objects that have two UV sets.
one for input (to place the textures onto the faces)
one for output (to bake onto)

when i export the scene as obj for later realtime use, i want the export UV coords with the objects.

what i get at the moment, is sometimes the input uv, sometimes the bake uv.

is there a way to choose which uv to be exported ?
like making one uv the higher priority or default or something.

would be awesome.

cheers!

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myara
Posts: 403
Joined: 28 Sep 2011, 10:33

Re: choosing uv for obj export

Post by myara » 18 Nov 2013, 08:28

deleting one before exporting would be the easiest way to do it.
M.Yara
Character Modeler | Softimage Generalist (sort of)

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gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Re: choosing uv for obj export

Post by gaboraa » 18 Nov 2013, 09:57

Image node in render tree gives you an option for specifying which UV to be used for rendering. Maybe this feature is considered when exporting

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Superpositivo
Posts: 119
Joined: 18 Feb 2013, 14:48

Re: choosing uv for obj export

Post by Superpositivo » 18 Nov 2013, 12:58

I always noticed that the exported Obj uses always the first UV at the top of the object's stack.

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