Uv to mesh
Uv to mesh
Hi, I need to convert my uv map into a real mesh. Does anyone know a plugin or a script to do that?
Re: Uv to mesh
If you mean 'flattening' the mesh into form of UV projection, ICE setup for that have about 3-4 nodes. You can find it in deform by uv compounds, in 'on cacther' node ( or some similar name). It wants UV seams to be disconnected before, anyway.
Re: Uv to mesh
Thank you so much Mathaeus for your answer and for your great ICE compounds but I am not able to get it to work. When I define my uv set in the compound named UV Deform On Cacher my mesh disappears. I Attached a model for clarity.
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- dog.rar
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Re: Uv to mesh
all what you need is this ICE tree ( assuming the mesh is disconnected at UV seams)
Reference to UV ( that is, 'cls.Texture_ ......') have to be proper. In this pic, as well as in deform by UV compounds, it's "usual" one. If differs, you have to navigate to small blue icon in explorer, for proper one.
'Deform by uv' compound wants yet another input: null for possible transforming the flattened mesh.
No way for me to read your file, unfortunately.
Reference to UV ( that is, 'cls.Texture_ ......') have to be proper. In this pic, as well as in deform by UV compounds, it's "usual" one. If differs, you have to navigate to small blue icon in explorer, for proper one.
'Deform by uv' compound wants yet another input: null for possible transforming the flattened mesh.
No way for me to read your file, unfortunately.
Re: Uv to mesh
https://vimeo.com/76800892 this may do what you need.
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