duplicate in circle

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clankill3r
Posts: 131
Joined: 21 Oct 2012, 15:36

duplicate in circle

Post by clankill3r » 13 Jun 2013, 23:31

I have a object which i want to rotate in a circle.
I picked a object reference for the rotating.

If i press ctrl d then it rotates without adjusting the angle.

How can i do it like i want?
To make things a bit more clear, here is a video:
https://dl.dropboxusercontent.com/u/17630770/temp/duplicate_circle.mov

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dwigfor
Posts: 395
Joined: 17 Nov 2009, 17:46

Re: duplicate in circle

Post by dwigfor » 14 Jun 2013, 02:24

I can think of a couple of ways. Move center to where you want to pivot around. Duplicate in place (ctrl-shift-d). Then linearly interpolate the rotation; think you type something like l(0,360) (that's an L). Forget the exact syntax.

Another option: try duplicate multiple, under edit.

ICE: something like x= cos(angle)*radius; y=sin(angle)*radius Add in an origin variable to move it to desired location.
Build linear interpolated array (0-360)

luceric
Posts: 1251
Joined: 22 Jun 2009, 00:08

Re: duplicate in circle

Post by luceric » 14 Jun 2013, 17:53

it's often simpler to animate your object and use "dupplicate from animation"

Falam

Re: duplicate in circle

Post by Falam » 14 Jun 2013, 18:33

dwigfor wrote:I can think of a couple of ways. Move center to where you want to pivot around. Duplicate in place (ctrl-shift-d). Then linearly interpolate the rotation; think you type something like l(0,360) (that's an L). Forget the exact syntax.

Another option: try duplicate multiple, under edit.

ICE: something like x= cos(angle)*radius; y=sin(angle)*radius Add in an origin variable to move it to desired location.
Build linear interpolated array (0-360)
ICE Tree of what you mean ?

clankill3r
Posts: 131
Joined: 21 Oct 2012, 15:36

Re: duplicate in circle

Post by clankill3r » 20 Jun 2013, 10:29

it's often simpler to animate your object and use "dupplicate from animation"
sounds interisting. I will try later.

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