I have a object which i want to rotate in a circle.
I picked a object reference for the rotating.
If i press ctrl d then it rotates without adjusting the angle.
How can i do it like i want?
To make things a bit more clear, here is a video:
https://dl.dropboxusercontent.com/u/17630770/temp/duplicate_circle.mov
duplicate in circle
Re: duplicate in circle
I can think of a couple of ways. Move center to where you want to pivot around. Duplicate in place (ctrl-shift-d). Then linearly interpolate the rotation; think you type something like l(0,360) (that's an L). Forget the exact syntax.
Another option: try duplicate multiple, under edit.
ICE: something like x= cos(angle)*radius; y=sin(angle)*radius Add in an origin variable to move it to desired location.
Build linear interpolated array (0-360)
Another option: try duplicate multiple, under edit.
ICE: something like x= cos(angle)*radius; y=sin(angle)*radius Add in an origin variable to move it to desired location.
Build linear interpolated array (0-360)
Re: duplicate in circle
it's often simpler to animate your object and use "dupplicate from animation"
Re: duplicate in circle
ICE Tree of what you mean ?dwigfor wrote:I can think of a couple of ways. Move center to where you want to pivot around. Duplicate in place (ctrl-shift-d). Then linearly interpolate the rotation; think you type something like l(0,360) (that's an L). Forget the exact syntax.
Another option: try duplicate multiple, under edit.
ICE: something like x= cos(angle)*radius; y=sin(angle)*radius Add in an origin variable to move it to desired location.
Build linear interpolated array (0-360)
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Re: duplicate in circle
sounds interisting. I will try later.it's often simpler to animate your object and use "dupplicate from animation"
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