UV Unfold and Regularize with Subdivision surfaces.

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probiner
Posts: 127
Joined: 17 Apr 2013, 11:52

UV Unfold and Regularize with Subdivision surfaces.

Post by probiner » 12 Jun 2013, 12:43

Hi
I have several objects to UV and I would like the linear UVs to be calculated and regularized with Subdivision deformation taken into account.

The way I did this is LW was to have a morph (blend shape) picked up from an object copy, subdivided and frozen.

I've noticed Regularize takes the blend shape into account, I just don't know how to move the vertices to their subdivision end positions in SI.

Cheers

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probiner
Posts: 127
Joined: 17 Apr 2013, 11:52

Re: UV Unfold and Regularize with Subdivision surfaces.

Post by probiner » 17 Jun 2013, 12:36

Ok... let me rephrase it.
How do I transfer attributes in ICE from a subdivided object into another one (the SubD cage), given that they share a UV projection?

This way I could just make a proxy UV, read the point positions on my object and the point positions on a duplicate with Local Subdivision Refinement applied and just add on the object's points position to get them into their Subdivided positions and generate a new Linear UV where the polygons' size fit the 3D space more.

Get Closest Location on UVs sort of thing?
Here's the LW plugin I use with this in mind. http://www.artstorm.net/plugins/conform-by-uv/

Thanks

Manticor
Posts: 160
Joined: 09 Jun 2011, 22:41

Re: UV Unfold and Regularize with Subdivision surfaces.

Post by Manticor » 20 Jun 2013, 20:21

http://www.si-community.com/community/viewtopic.php?f=19&p=7027

think this might be what youre looking for

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probiner
Posts: 127
Joined: 17 Apr 2013, 11:52

Re: UV Unfold and Regularize with Subdivision surfaces.

Post by probiner » 21 Jun 2013, 01:42

Looks very much like it. I'll replicate it tomorrow. Thanks a lot \:D/

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