Fabric Engine 2.1 is out

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Fabric Engine 2.1Author: Fabric Software
updated, read about the new features here — Fabric Engine is a common framework for extending 3D applications like Maya, Modo, Houdini, Unreal Engine and Softimage. Fabric wraps the base functionality of each of these programs in the same programming interface — this extra »layer« makes it possible that the same code (or visual node graph if prefered by the user) can be used to extend any of these programs.

At its core, Fabric is a combined CPU/GPU visual FX computing engine that comes with a set of tools built around it making it accessible for a wide range of uses. The python-like programming language (KL) forms the basis. On top of that there's a visual programming interface ( »Canvas« ) and plugins for several DCC applications (formerly »splices«, now »integrations«). These tools work in a complementary fashion - they can be used separately, together, as part of a pipeline or not. The Fabric team focuses on ease-of-use, performance and portablity between applications. Fabric is modular by design so existing modules like for Oculus Rift, MIDI, Leap Motion, »fabric vegetation« or the »rigging toolbox« can be used to shorten development cycles. Users can wrap and share their own modules - a growing public library of extensions already exists (see company site).

Have a look at the main site linked below as well as the Fabric vimeo channel to get a first overview. For the Softimage installation instructions and first usage steps, see Installing Fabric for Softimage — similar videos exist for the other applications.

For the unofficial japanese documentation please visit: 日本語版

Fabric Engine is free as a 1-per-person license (named »evaluation« even though it can be used commercially), and studios can also apply for »Fabric 50«, a starter program with 50 free licenses. For anything beyond, Fabric Software offers a tiered pricing model.

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Fabric Engine 2.1 is out

Post by FabricPaul » 29 Feb 2016, 18:34

Hi everyone - a quick note to let you know that Fabric 2.1 has now shipped: http://fabricengine.com/whats-new-in-fabric-engine-2-1/

If you just want the highlights, here's a a quick overview from Eric Mootz:

From my view, the coolest stuff is the new attribute presets:

We've been pushing hard to make it easier to ramp up with Fabric, and these presets (our equivalent to ICE compounds) should hit the spot.

You can get Fabric for free here: http://fabricengine.com/get-fabric/


Paul and the team

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Re: Fabric Engine 2.1 is out

Post by Pooby » 29 Feb 2016, 20:21

This is looking more and more accessible with each new update. This one significantly advances fabric for deforms.my area of interest.
Great work.

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Hirazi Blue
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Re: Fabric Engine 2.1 is out

Post by Hirazi Blue » 29 Feb 2016, 22:19

Very interesting!
The second video touches many interesting topics, but goes way too fast for my NOOB-liking... :-ss ;)
Hope there will be a "lighter"/"slower" follow-up tutorial with more additional info more geared towards actual beginners.

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Re: Fabric Engine 2.1 is out

Post by FXDude » 01 Mar 2016, 01:26

Indeed it looks like FE guys addressed a number of apparently some of the most important or asked-for things! Anxious to hear how much these changes improve usability/functionality (and also what would be left to address compared to ICE)
and congratz!

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Re: Fabric Engine 2.1 is out

Post by FXDude » 02 Mar 2016, 01:23

Yet another (perhaps more complicated, but ultimately easier/simpler after having done it) way to bring stuff into canvas,