Kraken Rigging Framework v1.1.0 Released!
Posted: 15 Jan 2016, 23:03
Hello everyone,
I'm excited to announce that we have released version 1.1.0 of the Kraken Rigging Framework. This is our second release which mainly focused on UI / UX work and also updating the system to work with Fabric Engine 2.0 and higher.
Kraken is a cross-platform Rigging Framework that provides a flexible, customizable and extendable framework. Kraken leverages Fabric Engine’s Splice / Canvas API to maintain consistent evaluation of solvers and deformers. Kraken’s abstracted Python graph provides a layer where complex rigs are defined, with which DCC plug-ins translate into DCC specific build instructions then scene elements are output.
Download here:
http://fabric-engine.github.io/Kraken/#download
Installation Tutorial:
https://vimeo.com/151921771
Release notes here:
http://kraken-rigging-framework.readthe ... sion-1-1-0
With the update to use Fabric 2.0, users are now able to construct solvers using the Canvas interface. Users who are familiar with Softimage's ICE interface should feel at home using Canvas for creating solvers using a nodal interface. Those solvers can then be exported as presets and be added to Kraken's Python based rig components. We still support solvers written in Fabric Engine's scripting language KL, too. You now get the best of both worlds.
We're eager to expand the community and encourage people do give it a spin and provide feedback. We've gotten some great feedback recently and the great folks over at Oculus Story Studio have had significant interest and have already contributed back to the project. Looking forward to others joining the community.
You can also read a bit more about what we've been working on and where we are heading in the preview blog post we wrote up last week here:
http://fabricengine.com/kraken-1-1-update/
Visit the Kraken web site and forum at the following links:
http://fabric-engine.github.io/Kraken
http://forums.fabricengine.com/categories/kraken
I'm excited to announce that we have released version 1.1.0 of the Kraken Rigging Framework. This is our second release which mainly focused on UI / UX work and also updating the system to work with Fabric Engine 2.0 and higher.
Kraken is a cross-platform Rigging Framework that provides a flexible, customizable and extendable framework. Kraken leverages Fabric Engine’s Splice / Canvas API to maintain consistent evaluation of solvers and deformers. Kraken’s abstracted Python graph provides a layer where complex rigs are defined, with which DCC plug-ins translate into DCC specific build instructions then scene elements are output.
Download here:
http://fabric-engine.github.io/Kraken/#download
Installation Tutorial:
https://vimeo.com/151921771
Release notes here:
http://kraken-rigging-framework.readthe ... sion-1-1-0
With the update to use Fabric 2.0, users are now able to construct solvers using the Canvas interface. Users who are familiar with Softimage's ICE interface should feel at home using Canvas for creating solvers using a nodal interface. Those solvers can then be exported as presets and be added to Kraken's Python based rig components. We still support solvers written in Fabric Engine's scripting language KL, too. You now get the best of both worlds.
We're eager to expand the community and encourage people do give it a spin and provide feedback. We've gotten some great feedback recently and the great folks over at Oculus Story Studio have had significant interest and have already contributed back to the project. Looking forward to others joining the community.
You can also read a bit more about what we've been working on and where we are heading in the preview blog post we wrote up last week here:
http://fabricengine.com/kraken-1-1-update/
Visit the Kraken web site and forum at the following links:
http://fabric-engine.github.io/Kraken
http://forums.fabricengine.com/categories/kraken