Fabric Engine for Modo

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MauricioPC
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Fabric Engine for Modo

Post by MauricioPC » 04 May 2015, 19:07




Tomorrow at FMX at 10am. Got it from FE Facebook.

P.S.: Making it easier to choose Modo now.

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 04 May 2015, 19:49

And since I'm talking about FE, integrations with Cinema 4D and Houdini are coming as well.

http://fabricengine.com/2015/05/fabric-at-fmx-2015/
Fabric for Cinema4D

We’re also working with Maxon and one of our testers to integrate Fabric with Cinema4D. It’s a little early for screenshots but you can expect to see much more on all of these integrations over the next few months. The Maxon team have been great to deal with and both companies are eager to see this come together. Watch this space.

nodeway

Re: Fabric Engine for Modo

Post by nodeway » 04 May 2015, 21:36

And it's interactive, if you know what I mean ;)

Pooby
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Re: Fabric Engine for Modo

Post by Pooby » 04 May 2015, 22:24

Totally awesome news.

Fabric is the phoenix rising from Softimage's still burning fire.

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 04 May 2015, 23:06

As soon as is released or there's a beta, I'll sign in to start learning.


I just haven't decided to focus on Modo or Cinema 4D yet. But there's still time. :P

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Hirazi Blue
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Re: Fabric Engine for Modo

Post by Hirazi Blue » 05 May 2015, 12:08

The state of our "very own" Fabric subforum makes me wonder
about integrating it in so many new host applications.
We like to think of ourselves as a rather "technical bunch"
and even we seem unable to get a serious discussion on the topic going.
:-?
Stay safe, sane & healthy!

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 05 May 2015, 13:03

I think this will improve with the launch of Canvas. Up until now,it was more technical.

But with Canvas, it'll be like learning ICE or VEX or Xpresso, etc.

I'm not a programmer and I always get bored about learning scripting and code, but when I was studying ICE, it felt different. I'm hoping it'll be the same with Canvas.

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Re: Fabric Engine for Modo

Post by Pooby » 05 May 2015, 13:39

Hirazi Blue wrote:The state of our "very own" Fabric subforum makes me wonder
about integrating it in so many new host applications.
We like to think of ourselves as a rather "technical bunch"
and even we seem unable to get a serious discussion on the topic going.
:-?
I suggested the sub forum, and as soon as Canvas for Softimage is released, you'll not be able to shut me up, so I wouldnt worry about that.

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 05 May 2015, 13:58

On a related subject ... not as big as FE, of course, but still important to make Modo more widely used in the games pipeline.


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Re: Fabric Engine for Modo

Post by forton » 05 May 2015, 14:20

Pooby wrote: I suggested the sub forum, and as soon as Canvas for Softimage is released, you'll not be able to shut me up, so I wouldnt worry about that.
Same here, as soon as canvas for soft is there I can start integrating canvas tools in existing projects, little babysteps at a time, as long as I have to open Maya to test canvas it's just not happening for the moment.

For me Cinema 4D is number one as a candidate to ever replace si because of arnold.

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Hirazi Blue
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Re: Fabric Engine for Modo

Post by Hirazi Blue » 05 May 2015, 17:15

Pooby wrote:so I wouldnt worry about that.
Oh, I don't worry about that and I fully expect for the subforum to find some use when Canvas hits,
but I do find it rather telling. "Everybody" raves about FE basically on that promise of Canvas alone,
not so much on its current "less visual", but very powerful state IMHO.
Stay safe, sane & healthy!

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Re: Fabric Engine for Modo

Post by Pooby » 05 May 2015, 18:12

Thats because most of us aren't coders, but a lot of us are adept in ICE I guess.

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 05 May 2015, 19:05

Pooby wrote:Thats because most of us aren't coders, but a lot of us are adept in ICE I guess.
I agree. Every time I see code, I get bored. It's like learning Houdini. Yeah, it's procedural, it's node, but often you need to put expressions, etc, and even that I don't like. :P

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Re: Fabric Engine for Modo

Post by angus_davidson » 05 May 2015, 19:37

MauricioPC wrote:
Pooby wrote:Thats because most of us aren't coders, but a lot of us are adept in ICE I guess.
I agree. Every time I see code, I get bored. It's like learning Houdini. Yeah, it's procedural, it's node, but often you need to put expressions, etc, and even that I don't like. :P
Due the nature of Fabric it will be great to have a resource for the things that are made and that people are willing to share. I seem to recall bringing this up with Paul before. That in itself will encourage people to try and get into it. Really looking forward to playing with it when I get some time. We are going to be moving our students to an alembic based workflow, so being able to create little apps that can easy allow us to load and preview scenes real time will be a great step forward.
--
Technomancer at Digital Arts
Wits University

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MauricioPC
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Re: Fabric Engine for Modo

Post by MauricioPC » 05 May 2015, 19:51

For those of you who aren't following the FE modo thread, some other news ...
So, 1st day on FMX with some really really big news.

The fabric system works as beta and was shown in a video during the track - its exactly like the thing they also showed in Maya.
They said: Fabric can also do all that ICE can do - but much more powerful.

Now the next big thing (non official - but true and approved... =8-)

Houdini Engine for Modo is in development. You´ll be able to get all Houdini effects from fluids, hair, cloth, breakable objects, dynamics, rigs, replicators and terrain/tree, house and city generators or everything that will be exported as Engine plugin ... directly running in Modo!
http://community.thefoundry.co.uk/discu ... 0&p=924356

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FXDude
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Re: Fabric Engine for Modo

Post by FXDude » 05 May 2015, 21:17

On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well.
This alpha has our standalone client and Maya support:
all of our customers are on Maya, so it made sense to do that first.

On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:
Not all your customers... though we are moving in that direction and this will definitely make the transition so much easier.

On 06/03/2015 6:22 PM, Paul Doyle wrote:
Actually we have you guys, Psyop and Blur all expecting Softimage support sooner rather than later :)
It's next on the list!
I wonder when 'next' would be.

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