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Re: 3ds Max 2016

Posted: 28 Apr 2015, 13:36
by MauricioPC
Since there's no harm in asking, I decided to ask the creator of MCG if the framework would allow interactive and particles support. Here's what he had to say.
Christopher Diggins wrote:Hi Mauricio, thanks! We could definitely consider making MCG interactive and adding support for particles. I would suggest adding those requests to http://3dsmaxfeedback.autodesk.com.
And while this is cool ... I would just prefer they kept Softimage with at least fixing bugs.

Re: 3ds Max 2016

Posted: 28 Apr 2015, 13:53
by nodeway
Christopher Diggins wrote:Hi Mauricio, thanks! We could definitely consider making MCG interactive and adding support for particles. I would suggest adding those requests to http://3dsmaxfeedback.autodesk.com.
What? They would CONSIDER? Phuck you! it should be there from start. Piece of shit program.

Re: 3ds Max 2016

Posted: 28 Apr 2015, 15:11
by luceric
Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.

Re: 3ds Max 2016

Posted: 28 Apr 2015, 17:36
by MauricioPC
luceric wrote:Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.
Yes, but PFlow hasn't had a update in a long time, it's still single thread and there's some other problems.

But for me the most important would be that the system must be interactive.

Re: 3ds Max 2016

Posted: 29 Apr 2015, 21:15
by Bullit
Agreed, without interactivity it is huge barrier to learning.

Re: 3ds Max 2016

Posted: 04 May 2015, 00:07
by MauricioPC
This modifier looks very interesting for architectural visualization.


Re: 3ds Max 2016

Posted: 04 May 2015, 13:57
by csaez
luceric wrote:Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.
Come on... I think most ppl are expecting some level of proceduralism, and while pflow has a nodal GUI, it's just a state machine.