And while this is cool ... I would just prefer they kept Softimage with at least fixing bugs.Christopher Diggins wrote:Hi Mauricio, thanks! We could definitely consider making MCG interactive and adding support for particles. I would suggest adding those requests to http://3dsmaxfeedback.autodesk.com.
3ds Max 2016
- MauricioPC
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Re: 3ds Max 2016
Since there's no harm in asking, I decided to ask the creator of MCG if the framework would allow interactive and particles support. Here's what he had to say.
Re: 3ds Max 2016
What? They would CONSIDER? Phuck you! it should be there from start. Piece of shit program.Christopher Diggins wrote:Hi Mauricio, thanks! We could definitely consider making MCG interactive and adding support for particles. I would suggest adding those requests to http://3dsmaxfeedback.autodesk.com.
Re: 3ds Max 2016
Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.
- MauricioPC
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Re: 3ds Max 2016
Yes, but PFlow hasn't had a update in a long time, it's still single thread and there's some other problems.luceric wrote:Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.
But for me the most important would be that the system must be interactive.
Re: 3ds Max 2016
Agreed, without interactivity it is huge barrier to learning.
- MauricioPC
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Re: 3ds Max 2016
This modifier looks very interesting for architectural visualization.
- csaez
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Re: 3ds Max 2016
Come on... I think most ppl are expecting some level of proceduralism, and while pflow has a nodal GUI, it's just a state machine.luceric wrote:Max already has widely used and supported node based particle system with pflow, so it's a totally different story then in Softimage and Maya, where the previous system is all ppg-based.
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