Rumors about 3ds Max 2016
- MauricioPC
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Rumors about 3ds Max 2016
From what I read on some facebook groups, some guy said that 3ds Max has the Ephere Lab integrated into it.
Looks like a simplified ICE, but maybe it can be developed to be something more.
Ephere Lab
Looks like a simplified ICE, but maybe it can be developed to be something more.
Ephere Lab
Re: Rumors about 3ds Max 2016
Prepare for underwhelming release, I'm already collectinng popcorn while waiting for shitstorm to begin :>
Re: Rumors about 3ds Max 2016
Feels more like a Fabric thing to me. At least they had a good look at both ;-)
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- MauricioPC
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Re: Rumors about 3ds Max 2016
Yeah, this looks like the major feature. The most important diference I feel is that Softimage was really streamlined for this type of work while Max is heavy, slow, etc.
But from what I read of Maya, I'm not that excited also. I would still choose Softimage above both. Damn, since it's a rent next year, I would rent Softimage easily. Help us Autodesk, damn you.
But from what I read of Maya, I'm not that excited also. I would still choose Softimage above both. Damn, since it's a rent next year, I would rent Softimage easily. Help us Autodesk, damn you.
- Daniel Brassard
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Re: Rumors about 3ds Max 2016
Cortex
http://www.ephere.com/plugins/autodesk/max/cortex/
Lab
http://www.ephere.com/plugins/autodesk/max/lab/
More videos here
https://www.youtube.com/playlist?list=P ... B8W7-X5O7Q
http://www.ephere.com/plugins/autodesk/max/cortex/
Lab
http://www.ephere.com/plugins/autodesk/max/lab/
More videos here
https://www.youtube.com/playlist?list=P ... B8W7-X5O7Q
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Rumors about 3ds Max 2016
Well, even if something like this will be integrated by default, max still is so much old school. I still wonder how some people can do some really cool stuff with it. But maybe AD is coming up with some more "exciting" news...I doubt though after the last year´s experiences ;)
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- MauricioPC
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Re: Rumors about 3ds Max 2016
I'll say that Max is still the best modeler out there (now that SI is gone). But maybe it's because I've learned my modeling knowledge from Grant Warwick, Gavriil Klimov, etc. This guys are beast modelers and when you see them working, it's hard to understand why would you model in Maya. Their workflow is good and solid.owei wrote:Well, even if something like this will be integrated by default, max still is so much old school. I still wonder how some people can do some really cool stuff with it. But maybe AD is coming up with some more "exciting" news...I doubt though after the last year´s experiences ;)
And in FX you also have some beast guys like Allan McKay, Anselm, Hristo. I also find that the Max guys are generally very helpful and sharing stuff. But if this is the only feature for 2016, the last version before the rental thing, I think it should have more.
One side note ... while I find 3ds Max to be a heavy application, with some lags to open some menus, it does crash less on my poor computer than Maya and the viewport performs better with my old 550ti in SLI. Heck, I can import some really heavy scenes in Max that if I do in Maya, the legacy viewport gets less than 1fps and the VP2 can't load everything into my GPU. So Max is better suited for the third world country hobbyist!
Re: Rumors about 3ds Max 2016
it's not ephere/cortex, or fabric or any third-party plugin.
it's something that when I saw it, I said "OMG, the Softimage users will be talking".
it's something that when I saw it, I said "OMG, the Softimage users will be talking".
- MauricioPC
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Re: Rumors about 3ds Max 2016
Have you 'played' with it Luceric or just watched a presentation about it? Just curious if after the launch if you can share your opinion on it.luceric wrote:it's not ephere/cortex, or fabric or any third-party plugin.
it's something that when I saw it, I said "OMG, the Softimage users will be talking".
Re: Rumors about 3ds Max 2016
no I didn't try that stuff myself, and I wouldn't be the right person to evaluate it. But the principles of it will make you go "mmmm".
Re: Rumors about 3ds Max 2016
This came up after a web search... Node-based Maxscript editor
- Daniel Brassard
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Re: Rumors about 3ds Max 2016
Maybe its a continuation of the XBR (Excalibur) project efforts started way back in 2008/2009.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
- Hirazi Blue
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Re: Rumors about 3ds Max 2016
One thing we know for sure: AD "will not build ICE again within those products"... ;)
(Quoted from here)Asked whether Softimage’s ICE visual programming system – often regarded as one of the key strengths of the software – would be integrated into 3ds Max or Maya, Patel commented that “the [design] concepts behind ICE will continue to live on, but we will not build ICE again within those products”.
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Re: Rumors about 3ds Max 2016
This is how it looks:
Amsterdam - Softimage 2013, "Some say the world will end in fire, some say in ICE".
- MauricioPC
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Re: Rumors about 3ds Max 2016
Well, this may be a game changer for 3ds Max. Hope they continue working on it and on performance improvement (something Max needs a LOT).
Re: Rumors about 3ds Max 2016
don't forget the real facts... this is 2016 and you don't have any ipr or similar with vray
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