Bonus Tools for Maya 2016

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Bonus Tools for Maya 2016

Post by Hirazi Blue » 14 May 2015, 20:55

The updated Bonus Tools for Maya 2016 have been released (free after login).
The previous Bonus Tools (2014 & 2015) appear to have been included.
BT2016

What’s New?

* Edit -> Duplicate Mesh as Reference

* Edit -> Paint Duplicate on Object

* Display -> Toggle XRay Per Mesh / Surface

* Display -> Orthographic Control

* Display -> Set Background / Grid to Classic

* Create -> Mesh Locator

* Create -> Separator on Shelf

* Modify -> Move Curve Pivot(s) to First CV

* Modify -> Edge Segment Snapping

* Modeling -> Combine and Copy Last Pivot

* Modeling -> Slide Edge Loop and Preserve UVs

* UV Editing -> Checker Pattern Size

* Rigging -> Toggle Parallel Evaluation

* Rigging -> Toggle GPU Acceleration

* Rigging -> Toggle OpenSubdiv + OpenCL for Selected

* Rigging -> GPU Acceleration Status: Currently Supported

* Rigging -> GPU Acceleration Status: Check Selected

* Rigging -> GPU Acceleration Status: Check All Deformers

* FX -> Bifrost Memory Usage

* FX -> Bifrost Batch Simulation

* Rendering -> Assign New Material for Each Selected

* Rendering -> Turtle: Render Image Sequence

* Help -> Go to Bonus Tool Install Location

What’s been updated?

* Display -> Display Control

* Window -> Attribute Collection

* Modify -> Isometric Shear

* UV Editing -> Auto Unwrap UV’s Tool

* UV Editing -> Rotate UVs Around Last Selected

* UV Editing -> Flip UVs Horizontally Across Last Selected

* UV Editing -> Flip UVs Vertically Across Last Selected

What’s been moved into Maya proper?

* Modeling -> Bevel Around Faces
...