So how I can believe in '3d review on Mac' - sounds like oxymoron... Beside that, I think he compares apples and oranges. I found these brushes nice, for what we should expect from standard 3d app, let's say to work on un - subdivided character or subd level one or two. Enough to forget zbrush thing, in so many cases.MauricioPC wrote: Cons: Slow on high poly counts, this one was only 120k before slowdown on a new mac pro. Though it has worked ok up to 1million faces in other tests. Buggy, 4 or 5 restarts here. No dynamesh, no autoretopology, no sculpt levels, no great cut (dam standard) tools. Needs lots of improvements and bug fixes.
Too bad, that SI sculpting never went further of 'map paint tools' thing.
Anyway if someone had a time machine around 2006 and XSI 5, to show me the bright future in 2015, I'd be disappointed. But this is another story...