Redshift got bougth by Maxon

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owei
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Redshift got bougth by Maxon

Post by owei » 08 Apr 2019, 19:13

Redshift got boughth by Maxon ...joining the Maxon family, as they say.. ;)


https://www.maxon.net/de/

https://www.maxon.net/en-gb/news/press- ... hnologies/


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Oliver

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Draise
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Re: Redshift got boughth by Maxon

Post by Draise » 08 Apr 2019, 21:12

Quite big news this.

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Re: Redshift got boughth by Maxon

Post by luceric » 09 Apr 2019, 03:13

sad but perhaps inevitable, with Autodesk having Anorld GPU in beta. Newtek was also acquired last week, and before that The Foundry was tossed around. I think it must be the shopping season. (it often precedes a stock market crash, unfortunately) It wouldn't surprise me to see Avid and VRay getting scooped up.

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Re: Redshift got bougth by Maxon

Post by owei » 09 Apr 2019, 07:16

Well, how knows what this brings. Maxon or better Nemetschek is not as big as AD or Adobe (I guess), not as monopolistic. Maybe it kicks RS into the right or better direction. I don´t think that Redshift performed that well in the last years in terms of "professional" features and needs. Many features were not implemented or just badly implemented (volumes for example). The tone in the forums also got rougher and a little "thin skinned". Sometimes answers given by the support or the devs are kind of "strange", why things are like they are or why features are not there etc. I do like RS a lot because of its speed, and looking forward to the Blender integration. But in my view, they not really got the 100% professional touch for example like Solidangle always had.

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Re: Redshift got bougth by Maxon

Post by Hirazi Blue » 09 Apr 2019, 13:45

Looks like a brilliant move by Maxon... ;)
Stay safe, sane & healthy!

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Re: Redshift got bougth by Maxon

Post by Mathaeus » 09 Apr 2019, 16:30

Finally good choice for them.... They weren't lucky in past, with integrated version of Final Render (always praised, but not successful as standalone). Then it was a path tracer forced to use 90s style shaders, then AMD GPU thing used by nobody... so C4d become a most affordable V-Ray carrier, if not counting the Blender's patch. This time, hope they'll put the original Red Shift in C4d, without their 'adjustments'. If they'll selling the thing only as a part of their full price version, again nothing of all that, from my personal perspective.

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Re: Redshift got bougth by Maxon

Post by owei » 09 Apr 2019, 17:47

Redshift ist still Cuda only (as far as I know), so I doubt they will bundle it by now..

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Re: Redshift got bougth by Maxon

Post by xsisoft » 10 Apr 2019, 13:24

interesting Redshift, for how long will render this scene?

500 Frames (2x GTX 1080s)

Cycles: 13 hours (1920x1080)
Eevee: 20 minutes (3840x2160)


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Re: Redshift got bougth by Maxon

Post by Mathaeus » 10 Apr 2019, 16:58

Game style renderer like EEVEE against path-tracer is unfair comparison, there is a good number of features just not possible in EEVEE. Not only raytracing is missing, shadows from area lights and similar - for now it can't even render the object or deformation motion blur, and according to limitations of other game renderers, I don't believe they'll enable it in future. So, from my experience, something like Octane could give a way faster overall, no need in Octane to fake the basics like mention object/deformation motion blur.
EEVEE should be compared with Unreal renderer or something like, here I'd appreciate the EEVEE automatism and simplicity. And yeah, in last years, Blender team showed a really good taste when it comes to choice of renderers, much better than Maxon, IMO.

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Re: Redshift got bougth by Maxon

Post by xsisoft » 10 Apr 2019, 17:37

Mathaeus, your opinion is always original and professional :-)

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Re: Redshift got bougth by Maxon

Post by xsisoft » 10 Apr 2019, 17:46

Softimage Redshift vs Blender Cycles 2018


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