Draise wrote:Some things are interesting, almost as interesting as some addons SI has had for years...
But yeah.. is this a years worth of updates?!
While yes, one could just install a new rental offer, when it comes to functionality, I'm not sure.... Maya 2017 introduced QT5 and all that problems with windows, unseen in DCC apps before (as far as I know). This was, more or less fixed in update 3. Well, except for newly added (in update 3... ) UV editor window, this one was stable only on first launch. Advocatus diaboli will say, they made it to work exactly for GDC or FMX presentation, hehe... That UV window was finally fixed in update 4, but 'fixing process' is somehow dramatic process where windows are left to disintegrate first, then Maya gathers them back. It's looking like small earthquake.... To be fair, these wild windows, displaying the Open GL cache from last year and such, that's traditional in Maya. To be fair again, QT5 'plague' is running all around, these days Houdini 16 seems to be a primary victim.
According to that experience, new option to dock the shelf vertically, will ends with having your shelf permanently attached on Windows task bar, or something like.....
Imho general problem with 'small and nifty' features, is that anyone could play this game, let's say one man for Blender team (I think name is Kent Trammell) is able to compete and lead against AD team, all that for zero price. Another solely Maya problem is total lack of consistency - in 2017 it become possible to move points along normals, by some as usually weird shortcut combo, but, not to snap that moving anymore. Snapping is special story, snap to poly edge and curve is same thing, making both barely usable (as far as I know, because of temporary ''solution'' from Maya 2 or so, when they decided to add some polygon modeling, but not to add any simple new icon).
While ago I've desperately tried to get equivalent of SI Clone or Max's Referenced Instance, with, again somehow typical, half - success - actually there is a script in Bonus tools for that, but, that script has to do some strange deleting sequence in order to get the node setup to work (without reload), still not working with multiple materials on one object.
Note that in Maya modeling, it's still ''normal'' to have two disconnected edges between two vertices. In Maya simulation, you have to write expressions (plural) to get smooth blend of anything (including point position) between two particle caches (or, it works if you load these in Mash, then in Mash you have to do some another mad procedure).
Long story short, Maya as usual - good enough for rigging and animation, has great playback of deformed characters, few really nice solvers as well. Otherwise, just a weak, over-complicated mass with worst interface on planet. Occasionally or not, what's coming with Maya LT imho really worth that 300 - 350 Euros yearly. More than that, it is a sort of offence.