Octane 3.0 RC1 for SI released :)
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OctaneRender for Softimage 3.0
Plugin V3.0RC2 released Oct 1st, 2017. Stephan Woermann AKA face continues his work on the Softimage integration of the unbiased GPU render engine
OctaneRender. He recently updated the plugin to version 3 which features improved ICE integration,
support for volumes and an upgrade to the latest OctaneRender core.
From the product page: [..] The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs..
A bundle with the (required) OctaneRender will cost $509, for OctaneRender owners, the plugin itself is $139. A demo is available here. Documentation is available here (yet to be updated to version 3). Many more details and videos are available on the forum pages linked below.
From the product page: [..] The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs..
A bundle with the (required) OctaneRender will cost $509, for OctaneRender owners, the plugin itself is $139. A demo is available here. Documentation is available here (yet to be updated to version 3). Many more details and videos are available on the forum pages linked below.
company site: http://home.otoy.com / purchase page: /render/octane-render/purchase / plugin forum post @otoy.com / si-community thread
- wireframex
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- Location: France
Octane 3.0 RC1 for SI released :)
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- xsi_fanatic
- Posts: 283
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Re: Octane 3.0 RC1 for SI released :)
Nice ! Curious to know if this support render regions within the SI viewport.
Re: Octane 3.0 RC1 for SI released :)
great news, it's a very nice renderer
looks like it does support render regions (found here: https://render.otoy.com/forum/viewtopic ... &start=110)
looks like it does support render regions (found here: https://render.otoy.com/forum/viewtopic ... &start=110)
softimage resources section updated Jan 5th 2024
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Octane 3.0 RC1 for SI released :)
xsi_fanatic wrote:Nice ! Curious to know if this support render regions within the SI viewport.
Yes it works
Note : From Demo_Project created by Face (example delivered with Octane 3.0 RC1 for SI)
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: Octane 3.0 RC1 for SI released :)
That's awesome ! Is it fully GPU ?? Like Redshift ?
Also how much is it ?
Also how much is it ?
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Octane 3.0 RC1 for SI released :)
Yes fully gpuxsi_fanatic wrote:That's awesome ! Is it fully GPU ?? Like Redshift ?
https://render.otoy.com/forum/viewtopic ... 21#p273838xsi_fanatic wrote:Also how much is it ?
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Octane 3.0 RC1 for SI released :)
The purchase page lists the plugin beta version at $139 (€126,34).
Just got a reply from otoy that you can upgrade the beta version to the final release version for no additional cost.
Requires Octane Standalone though - if you don't have Octane Standalone yet, you'll have to pay $509 for the plugin+Standalone.
Just got a reply from otoy that you can upgrade the beta version to the final release version for no additional cost.
Requires Octane Standalone though - if you don't have Octane Standalone yet, you'll have to pay $509 for the plugin+Standalone.
softimage resources section updated Jan 5th 2024
- xsi_fanatic
- Posts: 283
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Re: Octane 3.0 RC1 for SI released :)
Can someone give a clear and simple explanation of what the difference is between Redshift and Octane render ?
I understand one is biased and one is unbiased, but I need a clear explanation and example.
I understand one is biased and one is unbiased, but I need a clear explanation and example.
Re: Octane 3.0 RC1 for SI released :)
Quoted from Here:Unbiased - Unbiased renderers like Maxwell, Indigo, and Luxrender are typically hailed as "physically accurate" render engines. Although "physically accurate" is something of a misnomer (nothing in CG is truly physically accurate), the term is meant to imply that an unbiased renderer calculates the path of light as accurately as is statistically possible within the confines of current-gen rendering algorithms.
In other words, no systematic error or "bias" is willfully introduced. Any variance will manifest as noise, but given enough time an unbiased renderer will eventually converge on a mathematically "correct" result.
Biased - Biased renderers, on the other hand, make certain concessions in the interest of efficiency. Instead of chugging away until a sound result has been reached, biased renderers will introduce sample bias, and use subtle interpolation or blurring to reduce render time. Biased renderers can typically be fine-tuned more than their unbiased counterparts, and in the right hands, a biased renderer can potentially produce a thoroughly accurate result with significantly less CPU time.
Had to clear that up in my own head, haha!
I guess you could say, Redshift is like Arnold, or Mental Ray on steroids, which also is unbiased, and Octane is more like Cycles which is Biased. Though.... Wikipedia says Cycles is unbiased...
Re: Octane 3.0 RC1 for SI released :)
Very interesting quote Draise i always believed that 'unbiased' was a little bit unfit term for these progressive renderers (that improove a frame till infinity), but now the term makes more sense.
I can see now for example that Redshift claims is 'fully biased' because of that non progressive mode where you can bias the result with samples for all individual parts (like for example the samples for the glossyness of x material). On progressive mode it overides all the individual samples and is just another unbiased renderer.
On topic, im happy that companies still consider Softimage users, i will check out the new Octane.
I can see now for example that Redshift claims is 'fully biased' because of that non progressive mode where you can bias the result with samples for all individual parts (like for example the samples for the glossyness of x material). On progressive mode it overides all the individual samples and is just another unbiased renderer.
On topic, im happy that companies still consider Softimage users, i will check out the new Octane.
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
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Re: Octane 3.0 RC1 for SI released :)
No you're wrong of course in progressive mode RS takes the sample weight into account !mc_axe wrote:Very interesting quote Draise i always believed that 'unbiased' was a little bit unfit term for these progressive renderers (that improove a frame till infinity), but now the term makes more sense.
I can see now for example that Redshift claims is 'fully biased' because of that non progressive mode where you can bias the result with samples for all individual parts (like for example the samples for the glossyness of x material). On progressive mode it overides all the individual samples and is just another unbiased renderer.
On topic, im happy that companies still consider Softimage users, i will check out the new Octane.
Re: Octane 3.0 RC1 for SI released :)
Biased means you're getting a biased render, a renderer who takes shortcuts to makes the final image where some parts are interpolated and tend to be close to his homologue unbiased one but not really the same.
A good analogy would be a blurred reflection to get rid of the noise, you're close to the "right result" but not the same.
This is the Iradiance Cache modes, and RS fall in an unbiased where you set the renderer to Brute force raytracing
A good analogy would be a blurred reflection to get rid of the noise, you're close to the "right result" but not the same.
This is the Iradiance Cache modes, and RS fall in an unbiased where you set the renderer to Brute force raytracing
Re: Octane 3.0 RC1 for SI released :)
I believed the same, but someone corrected me in the forums, in the docs is more clear:NNois wrote:No you're wrong of course in progressive mode RS takes the sample weight into account !mc_axe wrote:Very interesting quote Draise i always believed that 'unbiased' was a little bit unfit term for these progressive renderers (that improove a frame till infinity), but now the term makes more sense.
I can see now for example that Redshift claims is 'fully biased' because of that non progressive mode where you can bias the result with samples for all individual parts (like for example the samples for the glossyness of x material). On progressive mode it overides all the individual samples and is just another unbiased renderer.
On topic, im happy that companies still consider Softimage users, i will check out the new Octane.
When progressive rendering is enabled, certain renderer features and options have no effect. These are:
All unified sampling settings (including filtering)
Subsurface scattering. Redshift's SSS implementation is computed as a separate pass so it's only available to production (non-progressive) renders
Photon mapping (including caustics). Redshift's photon mapping implementation is computed as a separate pass so it's only available to production (non-progressive) renders
Irradiance cache, irradiance point cloud. These are not needed because progressive rendering computes GI in a brute-force way.
All parameters that have to do with "number of samples". Examples include the number of samples for Depth-Of-Field, number of samples for glossy reflections or refractions, number of area light samples, etc.
Re: Octane 3.0 RC1 for SI released :)
Instancing test 2,000,000,000,000 hairs in Octane for Softimage
Render time <1 minute per image
Render time <1 minute per image
softimage resources section updated Jan 5th 2024
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