The current Octane 3.07 standalone has the ability to set an ID per particle. This is used in the two Octane shaders "Instance Color" and "Instance Range".
With 3.08, OSL will come, so it should be possible to use the ID to select a different image per particle.
I will make a custom attribute to drive the ID, or if the custom attribute name is invalid, i will use the normal PointID.
Octane 3.0 RC1 for SI released :)
Plugins linking to this thread: (hide)
OctaneRender for Softimage 3.0
Plugin V3.0RC2 released Oct 1st, 2017. Stephan Woermann AKA face continues his work on the Softimage integration of the unbiased GPU render engine
OctaneRender. He recently updated the plugin to version 3 which features improved ICE integration,
support for volumes and an upgrade to the latest OctaneRender core.
From the product page: [..] The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs..
A bundle with the (required) OctaneRender will cost $509, for OctaneRender owners, the plugin itself is $139. A demo is available here. Documentation is available here (yet to be updated to version 3). Many more details and videos are available on the forum pages linked below.
From the product page: [..] The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs..
A bundle with the (required) OctaneRender will cost $509, for OctaneRender owners, the plugin itself is $139. A demo is available here. Documentation is available here (yet to be updated to version 3). Many more details and videos are available on the forum pages linked below.
company site: http://home.otoy.com / purchase page: /render/octane-render/purchase / plugin forum post @otoy.com / si-community thread
Re: Octane 3.0 RC1 for SI released :)
Very nice, that should open up possibilities.
Controlling the time of each instance using the ICE ShapeInstanceTime attribute would another huge step, but that's something Octane would have to support.
Controlling the time of each instance using the ICE ShapeInstanceTime attribute would another huge step, but that's something Octane would have to support.
softimage resources section updated Jan 5th 2024
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