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Re: Cycles for Softimage

Posted: 06 Oct 2017, 19:20
by Draise
I am getting crashes when I have Log Render Time activated.

Re: Cycles for Softimage

Posted: 06 Oct 2017, 21:11
by Shekn
Draise, Rray and Funky75, is it right, that the previous version (1.3.1) works correctly without crashes and other similar bags? I don't know why it happens and can't reproduce it in other machines. Crash with LogRenderTime enabled is very strange, because when this parameter disabled the actual render time is calculated whatever. The only difference that in this case the value is not logged to the Softimage console. About rray's bug: I will try to compile new version of Cycles and will build the addon with it. May be this will fix the bug.

Re: Cycles for Softimage

Posted: 06 Oct 2017, 23:33
by rray
I only could find Sycles 1.2 - which works fine!

On my home pc (i7-980x with gtx980ti), Sycles 1.4 crashes when starting the render with default options (crash in cyclesRenderer.dll trying to access memory position 0x000000010) both GPU and CPU mode.

**edit1** found 1.3.1 (sort of - replaced the 1.4 cyclesRenderer.dll with the dll you posted earlier) - doesn't crash and doesn't show stripes either.

**edit2** after uninstalling and reinstalling 1.4 it doesn't crash any more but renders everything black

Re: Cycles for Softimage

Posted: 07 Oct 2017, 00:06
by Draise
Yeah, scratch what I just said. I will try troubleshoot what I was doing and test out 1.3 too. To be honest I hadn't tried both and was just excited on the concept.

Update: Tried 1.3, it rendered all fine. Did basic setup. Now will switch to 1.4

Test scene: grid with Glossy, torus with Diffuse, one Sun Lamp, setting all on default (other than *.png file change and put Scene Renderer to Cycles)

Re: Cycles for Softimage

Posted: 07 Oct 2017, 00:29
by Draise
Setup: i7 2600K 3.4ghz, GTX 1060 Xtreme edition, 16 DDR3 ram, Softimage 2015 SP2

Variables = Changed Scene Renderer to Cycles. Changed scene file output to *.png

Ok, 1.4 renders on CPU, default everything else, test scene: grid with Glossy, torus with Diffuse, one Sun lamp. 32x32 tilesize per default = Black render.

GPU renders, changed tilesize 512x512 tiles (bigger for GPU, the better), other settings on default = Black render.

GPU renders with same settings + denoiser = Softimage crash

Re: Cycles for Softimage

Posted: 07 Oct 2017, 08:47
by Shekn
Thank you for reports. I will try to understand why it happens.

Re: Cycles for Softimage

Posted: 09 Oct 2017, 19:46
by Bennyhase
So, tried this evening this awesome project. But i´ve also same problems like Draise except GPU, both modes CPU and GPU will work without crashes, but i´ve the same weird results. Had disconnected all other plugins or workgroups, but will not work. Any news ? WOuld be nice to experiment with Cycles...

Re: Cycles for Softimage

Posted: 10 Oct 2017, 15:19
by Draise
I would donate to paypal to help develop this if you need some... extra time to do it?

Re: Cycles for Softimage

Posted: 11 Oct 2017, 10:24
by Hirazi Blue
Where can I still download version 1.3?

Re: Cycles for Softimage

Posted: 11 Oct 2017, 11:44
by rray

Re: Cycles for Softimage

Posted: 11 Oct 2017, 11:49
by Hirazi Blue
Aha. Thanks! ;)

Edit: why does the wink-smilie not work anymore? =((

Re: Cycles for Softimage

Posted: 11 Oct 2017, 11:59
by rray
Ow! that's not right. Added to my todo list.

__
I think it's fixed issue was that ;) ; ) is substring of ; ; ) which is 9) which I just changed into 9 ) 8-x

Re: Cycles for Softimage

Posted: 12 Oct 2017, 14:44
by jonmoore
Has 1.4 been fixed yet or is it best to install 1.3?

Re: Cycles for Softimage

Posted: 12 Oct 2017, 15:59
by Shekn
I need more time to fix 1.4. Use 1.3 if it works correctly. Direct link: https://ssoftadd.github.io/download/Syc ... 1.xsiaddon

Re: Cycles for Softimage

Posted: 12 Oct 2017, 16:16
by jonmoore
Shekn wrote: 12 Oct 2017, 15:59 I need more time to fix 1.4. Use 1.3 if it works correctly. Direct link: https://ssoftadd.github.io/download/Syc ... 1.xsiaddon
Thanks for info. I'll probably wait for the fix as I already use Redshift and I was specifically looking to compare the GPU capabilities of Cycles (I've had a play with the C4D version and it's particularly useful with particles; which was to be expected, seeing as it's a partner product to X-Particles, but the engine is still Cycles).

Fantastic work so far. Pretty certain you've brought a fresh boost of inspiration to a number of XSI artists.

Re: Cycles for Softimage

Posted: 13 Oct 2017, 00:41
by Draise
Shekn wrote: 12 Oct 2017, 15:59 I need more time to fix 1.4. Use 1.3 if it works correctly. Direct link: https://ssoftadd.github.io/download/Syc ... 1.xsiaddon
Thanks for doing this. You should be able to take all the time you need.