That looks better than the previous errors. What was it?
Cycles for Softimage
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Sycles 2.1.3
V 2.1.3 released August 2023 —
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
download page: https://ssoftadd.github.io/syclesSecondGenPage.html / all of Shekn's plugins / author on vimeo / si-community thread
Re: Cycles for Softimage
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Cycles 1.7 - Edge Render Test
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
Update 1.7.1 with ao-fix (and some other small changes). Download here: https://ssoftadd.github.io/download/Syc ... 1.xsiaddon
After some investigations it turns out that incorrect rendering of the ao node is a known issue (https://developer.blender.org/T55563). As I understand, there are no universal solution for it, because this bug related to the version of compiler, used for building Blender and Cycles render. It appears only on some processors and in versions, compiled with vc12. With vc14 no bugs, and now Blender and Cycles official supports only vc14 compiler. But plugins for Softimage must be compiled with vc12 only. In any case, there are three posibilities to render correct result of ao-node:
1. Switch to OSl shading system.
2. Use only GPU for rendering.
3 (the best method). Turn off AVX2 parameter in Preference tab of the render properties. This is a technical parameter and I don't really know what it does (something with processor instructions).
Also ao node is more universal now. It returns color or float factor of the ambient occlusion an can be used in render tree for creating some effects on edges and cavities of objects. For rendering classical ao-pass, the color output of the ao node should be connected to the color port of the emission node.
After some investigations it turns out that incorrect rendering of the ao node is a known issue (https://developer.blender.org/T55563). As I understand, there are no universal solution for it, because this bug related to the version of compiler, used for building Blender and Cycles render. It appears only on some processors and in versions, compiled with vc12. With vc14 no bugs, and now Blender and Cycles official supports only vc14 compiler. But plugins for Softimage must be compiled with vc12 only. In any case, there are three posibilities to render correct result of ao-node:
1. Switch to OSl shading system.
2. Use only GPU for rendering.
3 (the best method). Turn off AVX2 parameter in Preference tab of the render properties. This is a technical parameter and I don't really know what it does (something with processor instructions).
Also ao node is more universal now. It returns color or float factor of the ambient occlusion an can be used in render tree for creating some effects on edges and cavities of objects. For rendering classical ao-pass, the color output of the ao node should be connected to the color port of the emission node.
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thanks a lot for this update
Phil
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: Cycles for Softimage
Very much appreciated Phil. This is clean as it can be. With Redshift stopping dry without AI denoiser the only viable choice now it´s CYCLES with OptiX Denoiser. Quite impressive.
I´m pushing the SOFTIMAGE XSI MOD theme onto official Blender Build. Get here and vote me up: https://devtalk.blender.org/t/call-for- ... es/3174/50
Thanks!
I´m pushing the SOFTIMAGE XSI MOD theme onto official Blender Build. Get here and vote me up: https://devtalk.blender.org/t/call-for- ... es/3174/50
Thanks!
Portfolio: https://www.behance.net/3dcinetv
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- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Hey David
Hope this theme will be very close as Softimage
All the best
I work more and more with Cycles for SI and it is very great
Hope this theme will be very close as Softimage
All the best
I work more and more with Cycles for SI and it is very great
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
IES photometric files into Cycles for SI will be very cool
I found this for blender https://blenderartists.org/t/ies-lamps ... les/560285
Phil
I found this for blender https://blenderartists.org/t/ies-lamps ... les/560285
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
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Re: Cycles for Softimage
What about cryptomatte? Can it be ported to Sycles? bevel node is working for what I saw on your post. Thanks for putting all this effort for the community!
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Re: Cycles for Softimage
Next update - version 1.7.2. Download here: https://ssoftadd.github.io/download/Syc ... 2.xsiaddon
This update is primary for bug fixes. What fixed:
1. Bugs in uv-coordinates on symmetrized objects and subdivided objects;
2. Bug about normals calculation on mesh with envelop deformation;
3. Some other small bugs;
4. Some improvements. For example, now vertex color can be rendered directly without any convert process by ICE. Simply add to the shader attribute node with the name of the vertex color cluster, and it will be rendered correctly.
What new:
1. IES Texture node for using ies-files;
2. Previously subdivided surfaces ignore hard-edges. Now hard-edges and edges with non-zero creases subdivides correctly;
3. Change UI in a Cycles Mesh Property. There are too many parameters in this property, and so I divide it into several tabs. The same done for Pointcloud Property.
Cryptomate I will try to implement later.
This update is primary for bug fixes. What fixed:
1. Bugs in uv-coordinates on symmetrized objects and subdivided objects;
2. Bug about normals calculation on mesh with envelop deformation;
3. Some other small bugs;
4. Some improvements. For example, now vertex color can be rendered directly without any convert process by ICE. Simply add to the shader attribute node with the name of the vertex color cluster, and it will be rendered correctly.
What new:
1. IES Texture node for using ies-files;
2. Previously subdivided surfaces ignore hard-edges. Now hard-edges and edges with non-zero creases subdivides correctly;
3. Change UI in a Cycles Mesh Property. There are too many parameters in this property, and so I divide it into several tabs. The same done for Pointcloud Property.
Cryptomate I will try to implement later.
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thank you very much for this update
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- sirdavid32
- Posts: 309
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Re: Cycles for Softimage
Oh MAN! reading CAV attributes like Cycles!? W00H00!! Man, you´re the hero of this movie!
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Re: Cycles for Softimage
Example of using IESTexture node. Sometimes it needs to rotate light source or change it strength.
- sirdavid32
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- Joined: 10 Feb 2010, 04:36
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Re: Cycles for Softimage
so fantastic!! Even nicer than native!
Yeah! Emissive rules.
Feels like second nature to work like this in softimage!
Thank you so much for this.
Is cryptomatte available yet?
Yeah! Emissive rules.
Feels like second nature to work like this in softimage!
Thank you so much for this.
Is cryptomatte available yet?
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- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thanks a lot, I didn't rotate the light thats why it doesnt work at first
Real pleasure to continue with SI
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
Rotations needs because potentially there is a difference between local coordinates of Softimage objects and coordinates, used for storing data inside *.ies file.
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