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Re: Cycles for Softimage

Posted: 26 Jul 2017, 19:01
by Shekn
Small update - version 1.3.1. Download here: https://ssoftadd.github.io/syclesPage.html
Or simply replace the file with the same name by this dll: https://ssoftadd.github.io/download/cyclesRenderer.dll

This update fix only error of the wrong caching of a pointiness attribute.

Re: Cycles for Softimage

Posted: 25 Aug 2017, 19:10
by nospitters
hi shekn,

really great integration of cycles...thank you.
tried myself before to integrate cycles in si but without success...
just dowloaded it an tried first installing in xsi 2013sp1 but not worked, then in 2015sp1 and it worked.
now testing ice strand rendering and everything works great. makes a lot of fun.
what about xsi-hair? is that possible to implement too?

concerning gpu rendering support, can you explain a little more why exactly this wont work in xsi?
would be really great to have this option...there are not sooo many great gpu path tracer for xsi out there...

Re: Cycles for Softimage

Posted: 25 Aug 2017, 19:49
by FXDude
huh! I totally missed this!

So Octane, and now also Cycles!

Re: Cycles for Softimage

Posted: 25 Aug 2017, 20:03
by FXDude
also...

HDRMaster plugin demo

HDR Master is a part of the Cycles addon - Cycles render integration into Softimage.
And Kudos for what indeed seems like an excellent integration!

:-bd

Re: Cycles for Softimage

Posted: 26 Aug 2017, 17:16
by Shekn
Thank you guys.

It seems I found a way to integrate Cycles GPU rendering. I will try to do it in the next update (whenever it will be). About XSI internal hairs, I think that it is possible to integrate it too.

Re: Cycles for Softimage

Posted: 26 Aug 2017, 18:55
by Draise
:-o :-o :-o :-o :-o :-o

I have used Cycles in Blender and with my 6 gig card Gtx1060, compaired to my i7 I get a faster calculation by around x4 times. This is.. good news! I also have a new contract I can do in SI, so I will definately test this out.

Re: Cycles for Softimage

Posted: 26 Aug 2017, 21:14
by nospitters
gpu support would be fantastic....
looking forward for the update...

Re: Cycles for Softimage

Posted: 05 Oct 2017, 20:12
by Shekn
Next update 1.4. Download here: https://ssoftadd.github.io/download/Sycles_1.4.xsiaddon

What's New:
1. Compiled with the version of Cycles from Blender 2.79. In particular, some render parameters have been added (and some have been removed). In most cases this is technical parameters.
2. Added denoising feature and Shadow Catcher property to polygonmesh object.
3. Standard XSI-hairs render support.
4. GPU rendering. The device for rendering can be specified on the Performance - Additional Settings - Device of the render parameters.
5. Two new tutorials on the manual (23 and 24) about how to render standard XSI-hairs and how to use Ray Visibility.

For testing GPU-rendering I used Nvidia card. I don't know how it will work on Radeon. So, if somebody can test Radeon - it will be great. But there are no guarantee that everything will be fine.

Re: Cycles for Softimage

Posted: 05 Oct 2017, 20:34
by owei
Wow! Great upfate and thanks for sharing!! ^:)^

Re: Cycles for Softimage

Posted: 05 Oct 2017, 20:45
by rray
Great stuff! 5 mental ray years passing in 1 month :)

Re: Cycles for Softimage

Posted: 05 Oct 2017, 21:02
by Draise
This is like a whole new update to softimage this week. First amazing uv update and now a new renderengine free and potentially included with SI! The denoiser is a huge time saver.

Re: Cycles for Softimage

Posted: 06 Oct 2017, 15:12
by funky75
Hi guys,
Good job for the author!!
But I'm experiencing some rendering bugs...
Render is alternate black lines..

Any one in same case?

Edit : Tile size seems to be the prooblem...

Re: Cycles for Softimage

Posted: 06 Oct 2017, 15:41
by rray
Hi funky yes had the same issue, it worked with tile size 1 but that's probably slowing the render down. With denoiser I get rgb patterns.

Re: Cycles for Softimage

Posted: 06 Oct 2017, 16:27
by Shekn
It's bad. Please, post here the screenshot with render result and render parameters. It's better to screen all tabs of parameters settings.

Re: Cycles for Softimage

Posted: 06 Oct 2017, 17:53
by rray
Something to do with tiles but hard to tell. Can do test some different HW tonight.

without denoise:
Image

with denoise:
Image

options (all at default)
Image

Re: Cycles for Softimage

Posted: 06 Oct 2017, 18:01
by rray
with bigger tile sizes (here 256X256) you see tiny versions of the image repeated:
Image