Cycles for Softimage

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Sycles 1.5Author: Shekn @si-community
V 1.5 released Nov 2017 with GPU support, XSI standard hair rendering, denoising and more (see si-community thread) — This is the Softimage integration of Blender's Cycles renderer. It includes the renderer itself (Vers. 1.8.1 as of Blender 2.79), so no additional installation will be necessary.

This is a full renderer integration including support for: ICE instancesICE strands (rendered as hair)ICE attributes in per-point (e.g vertex colors) and per-object data contextsSubstance PBR supportMulti-layer EXR output supportRender Region suppopdfrtbump, normal maps, depth-of-field, SSS, hair shading, ...Cycles passes support (Combined, Depth, Mist, Normal, ...)Object ID passescustom light primitivesgeometry caching systemfull manualLots of Cycles specific custom render tree nodes

Limitations of version 1.4: Does not render volumetric data (such as smoke, fire etc.) and motion blur

For more information, full documentation and a list of the available Cycles nodes, see the download page linked below. V1.4 requires the Windows "Fall Creator's Update" and/or the Cuda Tookit installed for some hardware configurations.

local backup:Sycles_1.5.xsiaddon

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Shekn
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Re: Cycles for Softimage

Post by Shekn » 26 Jul 2017, 19:01

Small update - version 1.3.1. Download here: https://ssoftadd.github.io/syclesPage.html
Or simply replace the file with the same name by this dll: https://ssoftadd.github.io/download/cyclesRenderer.dll

This update fix only error of the wrong caching of a pointiness attribute.

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Re: Cycles for Softimage

Post by nospitters » 25 Aug 2017, 19:10

hi shekn,

really great integration of cycles...thank you.
tried myself before to integrate cycles in si but without success...
just dowloaded it an tried first installing in xsi 2013sp1 but not worked, then in 2015sp1 and it worked.
now testing ice strand rendering and everything works great. makes a lot of fun.
what about xsi-hair? is that possible to implement too?

concerning gpu rendering support, can you explain a little more why exactly this wont work in xsi?
would be really great to have this option...there are not sooo many great gpu path tracer for xsi out there...
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FXDude
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Re: Cycles for Softimage

Post by FXDude » 25 Aug 2017, 19:49

huh! I totally missed this!

So Octane, and now also Cycles!

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FXDude
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Re: Cycles for Softimage

Post by FXDude » 25 Aug 2017, 20:03

also...

HDRMaster plugin demo

HDR Master is a part of the Cycles addon - Cycles render integration into Softimage.
And Kudos for what indeed seems like an excellent integration!

:-bd

Shekn
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Re: Cycles for Softimage

Post by Shekn » 26 Aug 2017, 17:16

Thank you guys.

It seems I found a way to integrate Cycles GPU rendering. I will try to do it in the next update (whenever it will be). About XSI internal hairs, I think that it is possible to integrate it too.

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Re: Cycles for Softimage

Post by Draise » 26 Aug 2017, 18:55

:-o :-o :-o :-o :-o :-o

I have used Cycles in Blender and with my 6 gig card Gtx1060, compaired to my i7 I get a faster calculation by around x4 times. This is.. good news! I also have a new contract I can do in SI, so I will definately test this out.

nospitters
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Re: Cycles for Softimage

Post by nospitters » 26 Aug 2017, 21:14

gpu support would be fantastic....
looking forward for the update...
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Shekn
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Re: Cycles for Softimage

Post by Shekn » 05 Oct 2017, 20:12

Next update 1.4. Download here: https://ssoftadd.github.io/download/Sycles_1.4.xsiaddon

What's New:
1. Compiled with the version of Cycles from Blender 2.79. In particular, some render parameters have been added (and some have been removed). In most cases this is technical parameters.
2. Added denoising feature and Shadow Catcher property to polygonmesh object.
3. Standard XSI-hairs render support.
4. GPU rendering. The device for rendering can be specified on the Performance - Additional Settings - Device of the render parameters.
5. Two new tutorials on the manual (23 and 24) about how to render standard XSI-hairs and how to use Ray Visibility.

For testing GPU-rendering I used Nvidia card. I don't know how it will work on Radeon. So, if somebody can test Radeon - it will be great. But there are no guarantee that everything will be fine.

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Re: Cycles for Softimage

Post by owei » 05 Oct 2017, 20:34

Wow! Great upfate and thanks for sharing!! ^:)^

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rray
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Re: Cycles for Softimage

Post by rray » 05 Oct 2017, 20:45

Great stuff! 5 mental ray years passing in 1 month :)
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

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Draise
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Re: Cycles for Softimage

Post by Draise » 05 Oct 2017, 21:02

This is like a whole new update to softimage this week. First amazing uv update and now a new renderengine free and potentially included with SI! The denoiser is a huge time saver.

funky75
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Re: Cycles for Softimage

Post by funky75 » 06 Oct 2017, 15:12

Hi guys,
Good job for the author!!
But I'm experiencing some rendering bugs...
Render is alternate black lines..

Any one in same case?

Edit : Tile size seems to be the prooblem...
Last edited by funky75 on 06 Oct 2017, 15:45, edited 1 time in total.

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rray
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Re: Cycles for Softimage

Post by rray » 06 Oct 2017, 15:41

Hi funky yes had the same issue, it worked with tile size 1 but that's probably slowing the render down. With denoiser I get rgb patterns.
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

Shekn
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Re: Cycles for Softimage

Post by Shekn » 06 Oct 2017, 16:27

It's bad. Please, post here the screenshot with render result and render parameters. It's better to screen all tabs of parameters settings.

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rray
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Re: Cycles for Softimage

Post by rray » 06 Oct 2017, 17:53

Something to do with tiles but hard to tell. Can do test some different HW tonight.

without denoise:
Image

with denoise:
Image

options (all at default)
Image
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

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rray
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Re: Cycles for Softimage

Post by rray » 06 Oct 2017, 18:01

with bigger tile sizes (here 256X256) you see tiny versions of the image repeated:
Image
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

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