MauricioPC wrote:Maybe Maya LT might be a good idea for VR? I played with Hololens for the first time this weekend and I loved it!
Just a bit more about that, firstly I completely agree with Bullit, you should try Blender. All that new modeling stuff in Maya, imho it worth for organic, irregular surfaces, let's say if you want avoid a long forth-back procedures like creating base mesh in Maya, sculpting in ZBrush an re topology back in Maya. In so many cases, no need for that.
When it comes to man made stuff, someone suddenly discovers how hard is to do even basic stuff, like extrusion of one profile along multiple curves (and of course, to keep connections alive). New extrude from polygon is tied to polygons. In case of symmetrical modeling or multiple extrusions at once, it creates just one curve for all (quite funny, btw). Old nurbs extrusion insists of having the first curve point somewhere in bounding box of profile, and... it is slapping you by tons of irrelevant nodes, that only gets broken sooner or later. Paint Effects throws it's own set of can / can not do. You could script the procedure, but then it's not really alive.
Long story short, while Blender is in many ways not so strong as Maya, once when it comes to modeling, Blender is well rounded app, Maya is simply not.
That's somehow typical, let's say you want to ABCDE, app like Blender, Max or SI will give you some rounded result, AB, ABC, ABCD or all. Maya.... it's always A and C but not B, or D and E in case if you're not using B after A, so on.
Maya is still nice and really hard to avoid since SI EOL, if you're playback-ing the characters all the time. And that's all, plus a few still strong solvers like nCloth and Naiad. For any other purpose, don't see literally any reason why not to choose something else.
P.S. noticed on AD forums, when someone is asking for something about hard surface modeling in Maya, they likes to recommend Fusion 360 - which is nice app, but this probably tells, that hard surface, mechanical, anything precise, does not belongs to Maya anymore, by 'vision' of owner.