Post
by Mathaeus » 15 Oct 2016, 21:35
Modo still has a lot of advantages over... Maya, exactly in field of direct modeling, quick (simple) scene building, rendering. It's looking like realistic decision to emphasize what they already have in that comparison. Things like generally usable interface, usable input fields/sliders. Newly added radial menus are... radial menus, not a weird mix of list and radial menu invoked by obscure combo of shortcuts and MMB and so on, not even recognizable over some complex wire-frame. I think Modo is a way faster than mention app, with topology operations, like weld, cut edge. It's subdiv friendly, while in that other app, every third operator displays cage by it's own will, so Maya imho hardly even fits into description of subd modeler.
While yeah, all these advantages disappears in comparison to Softimage. Also, can't imagine generalist's work, where someone will switch to Modo for a while, just because is nicer, sometimes. New modifier stack reminds to sad story of their Order Of Operator feature from 601. It seems the modifiers are placed into folders or something, which theoretically allows more options like usable branching, but effectively kills the basic advantages of any modifier stack, like simplicity or easy maintenance.
Won't update my 801, in last few years since Houdini Indie, launched Modo only few times. Anyway it's nice to see something, possible to ask in some facility as alternative to Maya for modeling, or old-fashion interpolated GI against Arnold in Maya, maybe even particle volume renders.