Blender branches to watch in 2016

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Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 03 Aug 2016, 15:05

Bastioni Lab by Manuel Bastioni














Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 09 Aug 2016, 15:31

Report on Siggraph https://www.blender.org/media-exposure/ ... 16-report/ from Blender perspective

Until the years end from the PDF linked in the page:

● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 09 Aug 2016, 15:33

For 2.8 version:

Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF

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Hirazi Blue
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Re: Blender branches to watch in 2016

Post by Hirazi Blue » 09 Aug 2016, 16:39

Bullit wrote:For 2.8 version:
(...)
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
(...)
Sounds promising... ;)
Stay safe, sane & healthy!

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 10 Aug 2016, 10:31

Noticed that too. 2.8 series only starts next year then will have a run for about 2-3 years i think.

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 02 Sep 2016, 06:05

Some neat animation tools from a Softimage and others, user.

https://blenderartists.org/forum/showth ... enda-Tools

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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 02 Sep 2016, 06:22

Those tools are exactly what put me off Blender! No offset keys but with this yes! Nice.

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Hirazi Blue
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Re: Blender branches to watch in 2016

Post by Hirazi Blue » 02 Sep 2016, 13:53

That indeed is an impressive addon...;)
Stay safe, sane & healthy!

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 07 Sep 2016, 09:34


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 07 Sep 2016, 14:21


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 01 Oct 2016, 06:32

Blender 2.78 is here
[url]
https://www.blender.org/features/2-78/[/url]

In bold what i like more:
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
--Spherical Stereo images rendering support for VR·
--Grease Pencil is now a full 2D drawing & animation tool!·
--Viewport Rendering improvements·
--New Freehand curves drawing over surfaces!·
--Bendy Bones, powerful new options for B-Bones·
--Alembic support: import/export basic operators·
--Cloth Physics: new Dynamic Base Mesh and Simulation Speed option·
-New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!·

Many more features, improvements and the usual huge bug-fixes list

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 04 Oct 2016, 19:55

Crowdmaster updated to 1.2

http://cgpress.org/archives/crowdmaster ... s-out.html

New features in the crowd simulation add-on for Blender include: defer geometry tool allows to simulate agents using just the armatures (simulations run up to 90% times faster), node trees have gained more tools to help to precisely align your agents, plus updated preferences. More information on CrowdMaster’s website.

Upcoming features for the software include: agent states (alive, dead, fighting, marching, running, etc.), ragdoll/rigid body simulation, cloth, agent generation progress, graph node BGL graph.


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Re: Blender branches to watch in 2016

Post by Bullit » 25 Oct 2016, 11:25


Gpack, gravity packer, is an experiment, to enable interactive UV packing in blender. Blender only has a box packing solution by now, which is quite bad. I don't use this in production, but I release this for inspiration.

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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 25 Oct 2016, 15:15

Bullit wrote:Blender 2.78 out:




Before this came out, I used the grease pencil and converted them to splines then lofted them for the same effect. Technically you could already do this, lol

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Re: Blender branches to watch in 2016

Post by Bullit » 08 Nov 2016, 00:13

Several Blender Videos from recent conference

https://www.youtube.com/user/BlenderFoundation/videos

Blender and Tata motors


Grease Pencil and EasyRigging future developments


Blender as a garment design tool


Others at link.

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