Blender branches to watch in 2016

News concerning 3D DCC business

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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 05 Jan 2016, 19:41

The local mesh widgets looks really good - like what Pixar uses in Presto. Looks like it runs slow though...

Looking forward to the object node level access of things..

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Re: Blender branches to watch in 2016

Post by Bullit » 18 Jan 2016, 02:02

http://cgpress.org/archives/blenrig-fre ... ender.html
The Blender Institute has announced the release of BlenRig 5, a free auto-rigging and skinning system developed by Juan Pablo Bouza that provides a quality rig to animate biped characters and includes an advanced facial system. Rig creation includes: BlenRig armature, BlenRig Mesh Deform cage and Lattices, and basic body mesh for creating low resolution proxy versions of the characters. This is the first public release of BlenRig, according to the author more presets for quadrupeds, birds and different facial setups are expected to be made available in the future.
https://cloud.blender.org/p/blenrig/blo ... ic-release

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Re: Blender branches to watch in 2016

Post by Bullit » 18 Jan 2016, 18:21

Jewel Craft for Blender



JewelCraft is a free Blender add-on by Mikhail Rachinskiy for jewelry design that provides tools for asset management, jeweling and statistics gathering to easily get all valuable information about your designs such as gemstone settings, dimensions and weight in different metals. The latest version brings 8 new stone types and 4 new gem cuts. Watch a video overview on YouTube and find out more on GitHub. https://github.com/mrachinskiy/blender-addon-jewelcraft
Via http://cgpress.org/archives/jewelcraft-1-3-is-out.html

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bb3d
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Re: Blender branches to watch in 2016

Post by bb3d » 19 Jan 2016, 23:03


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 02 Feb 2016, 19:09

http://www.manuelbastioni.com/manuellab.php

Quotes from website:

The aim of Manuel Bastioni Lab is to bring you a set of advanced tools to turn your Blender in a powerful laboratory for characters creation.

This software is based on the 15 years experience gained during the realization of various 3d graphics projects and CG humans and collects new algorithms, prototypes and unpublished python scripts developed by Manuel Bastioni.

With few clicks in Blender now you can
create human characters
set the phenotypes
modify physical parameters
assign expression
choose the pose

The software is available for download here. http://www.manuelbastioni.com/download.php


100% Open Source and Free under AGPL license.
Fuzzy logic algorithm for interpolation permits to mix the parameters in real-time.
Library for the anime "shojo" style girls. In next versions the library will be expanded with more styles and characters.


Models include a standard skeleton and a well tested rigging, developed in order to match most of external applications and motion capture files.
The skeleton is auto-fitted to morphings, without needing of geometry helpers.
ManuelLab provides a library of poses for a one-click pose


The new generation topology includes eyebrows, teeth, tongue, eyelashes, gum, and eyes as part of main mesh in order to morph them and easily export them in external software, without dealing with fitting/compatibility issues.
Meshes are optimized for subdivision surface and sculpting.
Their topologies are studied to include many details (collarbone, elbow bones, ankle bones, main muscles, etc.).


Anthropological phenotypes library
Caucasian: Central European, Afrocaucasian, East European, North European, Euromediterranean, Euroartic, North West European, West Asian
Asian: Central Asian, North Asian, East Asian, South Asian, Central American, North American
Afro: Afromediterranean, Afroasian, Aboriginal, African


Algorithm to modify and finish the morphing in order to fit the expressions to the face shape.
Morphings can be converted in standard Blender shapekeys.
Automatic generation of random characters: introduction of special constrains, to allow the possibility to keep constant the characters heritage.
Experimental algorithm for proxy fitting to create with one-click clothes that automatically fit the characters and their poses, without needing of vertgroups, weights or skeleton.

This algorithm handles complex cases, like rigid fitting mixed to dynamic fitting.

Some history here
http://www.cgchannel.com/2016/02/manuel ... r-creator/

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bb3d
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Re: Blender branches to watch in 2016

Post by bb3d » 02 Feb 2016, 22:23

Manuallab is not a branch, it's an addon. However, I played with it last weekend and was impressed. This tool reminds me on the character designer in Softimage, but the quality of the models is much better. Some features are missing, like LOD support and the "rig" is a skeleton without controllers, the vertex weights are ok, but not perfect. Anyways, I am curious about the future development.
The same author also worked on "MakeHuman" which is also a nice tool for quick creation of human characters.

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Hirazi Blue
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Re: Blender branches to watch in 2016

Post by Hirazi Blue » 03 Feb 2016, 12:41

Is this better than MakeHuman? :-?
Stay safe, sane & healthy!

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 03 Feb 2016, 12:54

Correct bb3d it is not a branch but instead of opening a new thread i think getting all stuff that appears to Blender in a centralised one is easier.

@ since it is an evolution of makehuman by same author it should be.

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Re: Blender branches to watch in 2016

Post by Bullit » 11 Mar 2016, 22:04

Keeping about is happning in Blender arena:

Hardops paid plugin at $15




https://gumroad.com/l/hardops#


Cutout animation in beta:





https://github.com/ndee85/coa_tools

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 13 Apr 2016, 00:51


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 02 May 2016, 20:41

Boxcutter boolean tools for Blender. To be used with Hardops.


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 04 May 2016, 06:35

From box cutter

Image

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 19 May 2016, 16:00

Bendy bones for Blender


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Re: Blender branches to watch in 2016

Post by Bullit » 05 Jul 2016, 00:31


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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 05 Jul 2016, 06:53

Gosh, I can't wait for the Grease Pencil V2 official release. The greasepencil in a 3D space is really something else, really useful for animatics. I have used it quite a bit.

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