Blender branches to watch in 2016

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Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 13 Apr 2016, 00:51


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 02 May 2016, 20:41

Boxcutter boolean tools for Blender. To be used with Hardops.


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 04 May 2016, 06:35

From box cutter

Image

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 19 May 2016, 16:00

Bendy bones for Blender


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Re: Blender branches to watch in 2016

Post by Bullit » 05 Jul 2016, 00:31


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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 05 Jul 2016, 06:53

Gosh, I can't wait for the Grease Pencil V2 official release. The greasepencil in a 3D space is really something else, really useful for animatics. I have used it quite a bit.

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 03 Aug 2016, 15:05

Bastioni Lab by Manuel Bastioni














Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 09 Aug 2016, 15:31

Report on Siggraph https://www.blender.org/media-exposure/ ... 16-report/ from Blender perspective

Until the years end from the PDF linked in the page:

● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 09 Aug 2016, 15:33

For 2.8 version:

Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF

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Hirazi Blue
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Re: Blender branches to watch in 2016

Post by Hirazi Blue » 09 Aug 2016, 16:39

Bullit wrote:For 2.8 version:
(...)
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
(...)
Sounds promising... ;)
Stay safe, sane & healthy!

Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 10 Aug 2016, 10:31

Noticed that too. 2.8 series only starts next year then will have a run for about 2-3 years i think.

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Re: Blender branches to watch in 2016

Post by Bullit » 02 Sep 2016, 06:05

Some neat animation tools from a Softimage and others, user.

https://blenderartists.org/forum/showth ... enda-Tools

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Draise
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Re: Blender branches to watch in 2016

Post by Draise » 02 Sep 2016, 06:22

Those tools are exactly what put me off Blender! No offset keys but with this yes! Nice.

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Hirazi Blue
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Re: Blender branches to watch in 2016

Post by Hirazi Blue » 02 Sep 2016, 13:53

That indeed is an impressive addon...;)
Stay safe, sane & healthy!

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Re: Blender branches to watch in 2016

Post by Bullit » 07 Sep 2016, 09:34


Bullit
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Re: Blender branches to watch in 2016

Post by Bullit » 07 Sep 2016, 14:21


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