Blender branches to watch in 2016
Re: Blender branches to watch in 2016
Boxcutter boolean tools for Blender. To be used with Hardops.
Re: Blender branches to watch in 2016
From box cutter
Re: Blender branches to watch in 2016
Bendy bones for Blender
Re: Blender branches to watch in 2016
Gosh, I can't wait for the Grease Pencil V2 official release. The greasepencil in a 3D space is really something else, really useful for animatics. I have used it quite a bit.
Re: Blender branches to watch in 2016
Bastioni Lab by Manuel Bastioni
Re: Blender branches to watch in 2016
Report on Siggraph https://www.blender.org/media-exposure/ ... 16-report/ from Blender perspective
Until the years end from the PDF linked in the page:
● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0
Until the years end from the PDF linked in the page:
● OpenSubdiv
● Cycles point density
● Viewport speedup
● Text effects sequencer
● Cycles GPU support volumes
● OpenVDB
● Cycles OpenCL AMD render
● Restore missing data for lost links
● 1000s of bug fixes
(2.78)
● VR Rendering
● Cycles microdisplacement
● Alembic
● Grease Pencil 2.0
Re: Blender branches to watch in 2016
For 2.8 version:
Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF
Viewport
- PBR shaders (Unreal E.)
- New Layers
- Engines
- Production render
- OpenSubdiv
Interface
- Minimal default
- Advanced config
- Button-less edit
- Blender 101
Assets & Data
- Linking, overrides
- Scenes, USD
- Interoperability
FBX, UDIM,
Alembic
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
Interaction editing
- New Logic editor
- Logic part of anim system
- WebGL, VR
- glTF
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Blender branches to watch in 2016
Sounds promising... ;)Bullit wrote:For 2.8 version:
(...)
Everything nodes
- Modifiers, constraints
- Particles, Hair
- Unified simulation
(...)
Stay safe, sane & healthy!
Re: Blender branches to watch in 2016
Noticed that too. 2.8 series only starts next year then will have a run for about 2-3 years i think.
Re: Blender branches to watch in 2016
Some neat animation tools from a Softimage and others, user.
https://blenderartists.org/forum/showth ... enda-Tools
https://blenderartists.org/forum/showth ... enda-Tools
Re: Blender branches to watch in 2016
Those tools are exactly what put me off Blender! No offset keys but with this yes! Nice.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Blender branches to watch in 2016
That indeed is an impressive addon...;)
Stay safe, sane & healthy!
Re: Blender branches to watch in 2016
Also was released a crowd simulation for Blender
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
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