Blender branches to watch in 2016
Re: Blender branches to watch in 2016
Noticed that too. 2.8 series only starts next year then will have a run for about 2-3 years i think.
Re: Blender branches to watch in 2016
Some neat animation tools from a Softimage and others, user.
https://blenderartists.org/forum/showth ... enda-Tools
https://blenderartists.org/forum/showth ... enda-Tools
Re: Blender branches to watch in 2016
Those tools are exactly what put me off Blender! No offset keys but with this yes! Nice.
- Hirazi Blue
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Re: Blender branches to watch in 2016
That indeed is an impressive addon...;)
Stay safe, sane & healthy!
Re: Blender branches to watch in 2016
Also was released a crowd simulation for Blender
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
http://jmroper.com/crowdmaster/docs/
Via:
http://cgpress.org/archives/crowdmaster ... ender.html
Re: Blender branches to watch in 2016
Blender 2.78 is here
[url]
https://www.blender.org/features/2-78/[/url]
In bold what i like more:
[url]
https://www.blender.org/features/2-78/[/url]
In bold what i like more:
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
--Spherical Stereo images rendering support for VR·
--Grease Pencil is now a full 2D drawing & animation tool!·
--Viewport Rendering improvements·
--New Freehand curves drawing over surfaces!·
--Bendy Bones, powerful new options for B-Bones·
--Alembic support: import/export basic operators·
--Cloth Physics: new Dynamic Base Mesh and Simulation Speed option·
-New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!·
Many more features, improvements and the usual huge bug-fixes list
Re: Blender branches to watch in 2016
Crowdmaster updated to 1.2
http://cgpress.org/archives/crowdmaster ... s-out.html
http://cgpress.org/archives/crowdmaster ... s-out.html
New features in the crowd simulation add-on for Blender include: defer geometry tool allows to simulate agents using just the armatures (simulations run up to 90% times faster), node trees have gained more tools to help to precisely align your agents, plus updated preferences. More information on CrowdMaster’s website.
Upcoming features for the software include: agent states (alive, dead, fighting, marching, running, etc.), ragdoll/rigid body simulation, cloth, agent generation progress, graph node BGL graph.
Re: Blender branches to watch in 2016
Animation Nodes 2016 Show Reel
https://blenderartists.org/forum/showth ... tion-Nodes
Manual
http://animation-nodes-manual.readthedocs.io/en/latest/
https://blenderartists.org/forum/showth ... tion-Nodes
Manual
http://animation-nodes-manual.readthedocs.io/en/latest/
Re: Blender branches to watch in 2016
Gpack, gravity packer, is an experiment, to enable interactive UV packing in blender. Blender only has a box packing solution by now, which is quite bad. I don't use this in production, but I release this for inspiration.
Re: Blender branches to watch in 2016
Before this came out, I used the grease pencil and converted them to splines then lofted them for the same effect. Technically you could already do this, lolBullit wrote:Blender 2.78 out:
Re: Blender branches to watch in 2016
Several Blender Videos from recent conference
https://www.youtube.com/user/BlenderFoundation/videos
Blender and Tata motors
Grease Pencil and EasyRigging future developments
Blender as a garment design tool
Others at link.
https://www.youtube.com/user/BlenderFoundation/videos
Blender and Tata motors
Grease Pencil and EasyRigging future developments
Blender as a garment design tool
Others at link.
Re: Blender branches to watch in 2016
http://www.cgchannel.com/2017/03/sneak- ... er-engine/
From Blender a more detailed explanation of what they are trying to achieve https://code.blender.org/2017/03/eevee-roadmap/The Blender Foundation has posted the first details of the feature set for Eeevee, the new real-time not-quite-PBR render engine due to roll out in Blender 2.8.
A real-time PBR render engine – kind of
First announced last year, Eevee is effectively a PBR renderer in all but name.
According to the latest post on the Blender development blog, it will “follow the (game) industry trend” for real-time physically based rendering, “supporting high-end graphics coupled with a responsive … viewport”.
However, its name – it stands for ‘Extra Easy Virtual Environment Engine’, as well as a type of Pokémon – has been chosen to “avoid the confusing and too-much-hyped [term] PBR”.
While meant to be a “nice photorealistic engine”, Eevee isn’t necessarily intended to be as advanced as implementations of PBR in game engines, with the blog noting that the goal is “not feature parity with UE4”.
Unreal Engine-style ubershaders for common material types
In practice, that should mean that all of Blender’s “realistic” lights – that is, everything but the Hemi Lamp – are supported, using Blender’s existing shadow buffer system for real-time renders.
The work will implement UE4-style ubershaders for common material types, but with some advanced shaders – notably, SSS and volumetrics, and a clear-coat shader for car paint – missing in the initial release.
As a fallback when working with legacy scenes, materials set up for Blender’s existing offline Cycles render engine should work in Eevee by default, even if they look “slightly different”.
Image-based lighting via in-scene on-demand light probes
For image-based lighting, Eevee “will support pre-rendered HDRI followed by in-scene [light] probes”.
To ensure that something is displayed in the viewport while light probes are being calculated when a scene is first loaded, the output of the diffuse shader will be cached in the .blend file using spherical harmonics.
According to the blog post, cube maps – more accurate, but also more computationally intensive than spherical harmonics – will only be used for baked specular highlights.
Support for key post effects
The initial implementation of Eevee will also support a range of key post-processing effects, like motion blur, bloom, depth of field, tonemapping, and Ground Truth Ambient Occlusion.
Temporal anti-aliasing and screen-space reflections are due to follow in subsequent releases.
Availability
Eevee is due to form part of the upcoming Blender 2.8 release cycle. Core features are due to be implented by Siggraph 2017 in August, with “a more polished usable version” for the Blender Conference in October.
Re: Blender branches to watch in 2016
First Look at Eevee: Blender's Realtime Rendering Engine
Roadmap:
https://code.blender.org/2017/03/eevee-roadmap/
Builds:
https://builder.blender.org/download/
Roadmap:
https://code.blender.org/2017/03/eevee-roadmap/
Builds:
https://builder.blender.org/download/
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