Animation Nodes 1.0 for Blender
Animation Nodes 1.0 for Blender
An earlier review.
http://www.blendernation.com/2015/03/17 ... des-addon/
Forum help
http://blenderartists.org/forum/showthr ... tion-Nodes
Recent reel
http://www.blendernation.com/2015/03/17 ... des-addon/
Forum help
http://blenderartists.org/forum/showthr ... tion-Nodes
Recent reel
Re: Animation Nodes 1.0 for Blender
That looks really impressive. I was surprised to see that it was free.
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Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
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Re: Animation Nodes 1.0 for Blender
It looks like there is mesh processing in the first clip, but as far as I read there isn't or not yet.
Their node interface looks slick and in-graph UI divots looks like an efficient way to edit and have an overview.
Though I wish their scene management and outliner wasn't as archaic,
yet perhaps submitting suggestions might be worth it.
It came along quite a bit, but I think it would be great if blender made further strides in it's UX front, or have it's own humanization efforts to bring it's traditional parts at the same level as some of their more recent additions in terms of usability.
Their node interface looks slick and in-graph UI divots looks like an efficient way to edit and have an overview.
Though I wish their scene management and outliner wasn't as archaic,
yet perhaps submitting suggestions might be worth it.
It came along quite a bit, but I think it would be great if blender made further strides in it's UX front, or have it's own humanization efforts to bring it's traditional parts at the same level as some of their more recent additions in terms of usability.
Re: Animation Nodes 1.0 for Blender
'Animate vertices and polygons', I guess. Anyway nice example of huge community power, 85 pages about topic on Blender artists site, dozen of contributors to reel, some of them are well known Blender gurus. Hope it will be included in official distribution - with Blender update every few months, plugin does not stays alive so long, once is not updated.FXDude wrote:It looks like there is mesh processing in the first clip, but as far as I read there isn't or not yet.
Re: Animation Nodes 1.0 for Blender
I gave these a round of use. Blenders Node Editor is really fun. Though, there is some performance bottlenecks with this addon. I did have fun doing some motion graphics, how does it compare to SI motion tools in ICE, dunno?
Re: Animation Nodes 1.0 for Blender
Yikes. That stuff looks a lot like any generic Cinema 4D showreel from only a few years ago. Maxon will have to keep on working hard to justify the cost of a license when you can produce stuff like that for free.
Re: Animation Nodes 1.0 for Blender
This part seems to be an interesting story. One year ago, something similar started as commercial addon - for really affordable price, but still commercial. In spring of this year, there's Animation Nodes as an widely supported open source project.Rez007 wrote:That looks really impressive. I was surprised to see that it was free.
Beside some external renderers, it seems to be hard to develop anything else commercial, for Blender.
Re: Animation Nodes 1.0 for Blender
That's not exactly this... the devs behind this commercial tool never update it following the user feedbacks. Hiding themselves under a "we can't do anything until blender is out with feature X or feature Y ex:the depgraph refactor thing" to maintain compatibility...Mathaeus wrote:This part seems to be an interesting story. One year ago, something similar started as commercial addon - for really affordable price, but still commercial. In spring of this year, there's Animation Nodes as an widely supported open source project.Rez007 wrote:That looks really impressive. I was surprised to see that it was free.
Beside some external renderers, it seems to be hard to develop anything else commercial, for Blender.
While the other open project hacked and pushed blender from his roots, providing mesh deform and such ;-) breaking compatibility at every version. But Hey when you start a project you stick to the same version to the end right ? that's the key.
Example they can't implement a "fcurve node" because this isn't possible with the current blender code while the free project just dev it and implemented it
Re: Animation Nodes 1.0 for Blender
Thanks for info, didn't know that.NNois wrote: That's not exactly this... the devs behind this commercial tool never update it following the user feedbacks. Hiding themselves under a "we can't do anything until blender is out with feature X or feature Y ex:the depgraph refactor thing" to maintain compatibility...
Re: Animation Nodes 1.0 for Blender
IMO it's what makes blender powerfull (just like unreal) because with source code you are limitless... but using that also reveal a poor API ;-)Mathaeus wrote:Thanks for info, didn't know that.NNois wrote: That's not exactly this... the devs behind this commercial tool never update it following the user feedbacks. Hiding themselves under a "we can't do anything until blender is out with feature X or feature Y ex:the depgraph refactor thing" to maintain compatibility...
Re: Animation Nodes 1.0 for Blender
Yeah that's how it's going with open source. In POV-Ray times, I've used something called MegaPOV patch patched to POVMan, something like that... official one was only for 'kids'. But this was only renderer, while Blender is complete 3d app, so no way to use two patches together, unless someone is ready to combine at coding level. Anyway nothing is perfect...NNois wrote:
IMO it's what makes blender powerfull (just like unreal) because with source code you are limitless... but using that also reveal a poor API ;-)
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