Softimage Explosia FX released!
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Explosia FX
Not to be confused with Oleg's Implosia FX, a mesh scattering simulator— A new gaseous fluids (fire and smoke) simulator from Ukraine based company Blackcore
tech. This product features dynamic voxel grids, a CPU accelerated raymarched preview,
OpenVDB export, the »render from camera« feature — (see videos)
— all build around an ICE node-based workflow.
From the product page: ExplosiaFX is a fluid dynamics simulation tool currently integrated in Autodesk Softimage. It is constructed based on a dynamically resizing voxel grid with a modern multigrid solver and thus provides high quality results in reasonable time. Intensive usage of AVX instructions when available makes it extremely fast without any compromises. By supporting the OpenVDB volumetric format, ExplosiaFX removes the need to render simulated data in Softimage, makes easy pipelining possible, as well as external cache processing on the Softimage side. [..] cont'd on the product page (link at bottom).
For demo videos, see Oleg's vimeo and the youtube channel. Also, the ExplosiaFX google group was set up.
Discontinued - the product is not available for purchase anymore but a fully functional noncommercial version is still available in the si-community thread (and in local backup)
local backup: XSI_EFX_Workgroup_1.007_win64.zip XSI_EFX_Workgroup_1.007_win64_AVX.zip (for CPUs supporting AVX) XSI_EFX_SampleScenes.zip Documentation.pdf Package overview slides.pdf
From the product page: ExplosiaFX is a fluid dynamics simulation tool currently integrated in Autodesk Softimage. It is constructed based on a dynamically resizing voxel grid with a modern multigrid solver and thus provides high quality results in reasonable time. Intensive usage of AVX instructions when available makes it extremely fast without any compromises. By supporting the OpenVDB volumetric format, ExplosiaFX removes the need to render simulated data in Softimage, makes easy pipelining possible, as well as external cache processing on the Softimage side. [..] cont'd on the product page (link at bottom).
For demo videos, see Oleg's vimeo and the youtube channel. Also, the ExplosiaFX google group was set up.
Discontinued - the product is not available for purchase anymore but a fully functional noncommercial version is still available in the si-community thread (and in local backup)
local backup: XSI_EFX_Workgroup_1.007_win64.zip XSI_EFX_Workgroup_1.007_win64_AVX.zip (for CPUs supporting AVX) XSI_EFX_SampleScenes.zip Documentation.pdf Package overview slides.pdf
company page: www.blackcore.technology / product page: /softimage_efx / CGChannel article / si-community thread
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Softimage Explosia FX released!
CGChannel has picked up on it now: Blackcore releases ExplosiaFX for Softimage
Stay safe, sane & healthy!
Re: Softimage Explosia FX released!
I still find that to be good news despite everything
Re: Softimage Explosia FX released!
I agree FXDude
Re: Softimage Explosia FX released!
Hello, having problem with explosiaFx, am following the instructions about shaders path, but the arnoldExplosiaFx.dll does not load. What i´m missing. Thanks
Re: Softimage Explosia FX released!
9 out of 10 times it's some kind of dll dependency. Get 'dependency walker' and see if the plugin is missing some kind of MS VC++ redist pack or something.
rob
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Softimage Explosia FX released!
Can you copy-paste what you get in the history when render with arnold shaders ? Basically neither ArnoldExploisaFX nor qt stuff should not even appear in the plugin manager because it does not have any of softimage plugin callbacks.
I already have implemented my own network subsystem for both win and linux and will remove these qt libs in the next update soon (alongside with linux build)
I already have implemented my own network subsystem for both win and linux and will remove these qt libs in the next update soon (alongside with linux build)
Re: Softimage Explosia FX released!
Hi Rork, i attach a printscreen from dependency walker, it seems that AI.DLL is missing but i have ai.dll in the bin/ntx86-64 folder.
Mr.Core, maybe ill wait for the update in the meantime this are the history log:
Thanks
Mr.Core, maybe ill wait for the update in the meantime this are the history log:
Code: Select all
Application.PlaybackStop("")
# WARNING : [arnold] node "skin" is already installed
# WARNING : [arnold] node "volume_collector" is already installed
# WARNING : [arnold] node "volume_sample_rgb" is already installed
# WARNING : [arnold] node "volume_sample_float" is already installed
# WARNING : [arnold] unable to load dynamic library Z:\Softimage Workgroup\XSI_EFX_Workgroup\Application\Plugins\bin\nt-x86-64/Qt5Cored.dll: No se puede encontrar el módulo especificado.
#
# WARNING : [arnold] unable to load dynamic library Z:\Softimage Workgroup\XSI_EFX_Workgroup\Application\Plugins\bin\nt-x86-64/Qt5Networkd.dll: No se puede encontrar el módulo especificado.
#
# INFO : [sitoa] Frame 16 exported to Arnold in 0.134 sec.
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] [EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh
# WARNING : [arnold] too many messages (>5) of type: "[EFX][ERROR][PackedVolumeShader]: Unable to open volumeShader file! Z:\P_Reel\WORK\SOFTIMAGE\P_Reel\efx_cache\Scene\volumeShaderGraph00016.efx1sh" -- not printing any more!
Re: Softimage Explosia FX released!
According to this log the shader is loaded successfully by arnold , you just have to match the caches folder path and the shader cache search path
Re: Softimage Explosia FX released!
Solved, i miss to follow the instructions thats say to change the folder path, thats the lack of sleep. Now am going to burn something. Great plugin. Thanks to all.Mr.Core wrote:According to this log the shader is loaded successfully by arnold , you just have to match the caches folder path and the shader cache search path
Re: Softimage Explosia FX released!
a dry ice smoke instead of flame , I could not get the mental ray side to render with default plugin (2015 R2) so this is still rendered in Mental Ray but from a an Explosia generated VDB cache using emfluid5 and binary alchemy fluid shader to load and render the grid
Gossip is what no one claims to like, but everybody enjoys.
Re: Softimage Explosia FX released!
The smoke fluid movement looks very good.
Re: Softimage Explosia FX released!
Is there any error in the history when you tried to render with mray ?Tekano wrote:I could not get the mental ray side to render with default plugin (2015 R2)
Re: Softimage Explosia FX released!
sure, I never got past further than this stuck at 0% whereas Arnold and your preview render rendered fine. it is just a default create smoke preset from the menuMr.Core wrote: Is there any error in the history when you tried to render with mray ?
// INFO : [EFX][VDB][Node:FieldIO][WriteVDB]: Updating D:\projects\<snipped>\xsi\efx_cache\smoke_created2\light_mscatt_b00362.vdb
// ERROR : PHEN 0.10 17 MB error: [EFX]:[ERROR]IoError: could not get size of file D:\projects\<snipped>\xsi\efx_cache\smoke_created2\velx00362.vdb
<and Y and Z of vel>
// WARNING : PHEN 0.8 17 MB warn 052009: running out of stack space, breaking shader call recursion.
// WARNING : PHEN 0.9 19 MB warn 052009: running out of stack space, breaking shader call recursion.
// WARNING : PHEN 0.11 20 MB warn 052009: running out of stack space, breaking shader call recursion.
// WARNING : PHEN 0.10 20 MB warn 052009: running out of stack space, breaking shader call recursion.
// WARNING : PHEN 0.12 20 MB warn 052009: running out of stack space, breaking shader call recursion.
// WARNING : PHEN 0.5 20 MB warn 052009: running out of stack space, breaking shader call recursion.
then xsi hangs heavy / freezes gives option to restart. bah Mental Ray!
l I circumnavigated with emfluid5s ability to load a vdb file into a grid and use Holgers BAFluid shader to render it with. equivelent speeds to Arnold also but not as fast as your preview render
Gossip is what no one claims to like, but everybody enjoys.
Re: Softimage Explosia FX released!
Is this "<snipped>" label is just a hidden name by you or it is a true name reported by xsi ? I am asking because windows does not allow such brackets to be in name of folder/file - in this case i'd like to know the non-distorted full path to file.
Also can you please attach any sample vdb file generated by efx, lets say smoke.vdb ?
Also can you please attach any sample vdb file generated by efx, lets say smoke.vdb ?
Re: Softimage Explosia FX released!
its just a really long path that is <snipped> sorry was lots of text otherwise
here is link to 1 frame of vdb
here is link to 1 frame of vdb
Gossip is what no one claims to like, but everybody enjoys.
Re: Softimage Explosia FX released!
ha lol got it to work with Mental Ray by backtracking to a previous version and redoing the process properly.
so user error here. firstly had left the path in the shader to
<whatever path>/scene when it should have been
<whatever path>/[scene]/ using the [scene] token. when it did not work I started replacing tokens with explicit paths - fine until I change the scene name later on!
secondly I did not have write smoke and velocity enabled in the EFX initialise system parameters
Also, I think that had tried rendering with Arnold beforehand in the same scene and not regenerated files just changed the shader from EFX_FluidShaderGraph_ai to EFX_FluidShaderGraph_mi and setting the renderer to Mental Ray. which causes the problems I had about stack space whatever when I do a render region -
so lol sheepish grin, EFX mental ray shader works fine if you follow the instructions !
tldr; user error. it seemed I was pointing to older versions of files by changing token paths to explicit
so user error here. firstly had left the path in the shader to
<whatever path>/scene when it should have been
<whatever path>/[scene]/ using the [scene] token. when it did not work I started replacing tokens with explicit paths - fine until I change the scene name later on!
secondly I did not have write smoke and velocity enabled in the EFX initialise system parameters
Also, I think that had tried rendering with Arnold beforehand in the same scene and not regenerated files just changed the shader from EFX_FluidShaderGraph_ai to EFX_FluidShaderGraph_mi and setting the renderer to Mental Ray. which causes the problems I had about stack space whatever when I do a render region -
so lol sheepish grin, EFX mental ray shader works fine if you follow the instructions !
tldr; user error. it seemed I was pointing to older versions of files by changing token paths to explicit
Gossip is what no one claims to like, but everybody enjoys.
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