MauricioPC wrote:C4D has the Cineman connection.
Well I'd say, only to some extent. It does not exports hair (or exactly, only polygons, which everything on the planet can do). Shader translator is trying to export only what C4d Material manger can (not) do. Crippled result is guarantied in advance. Just for small example, it can't modulate the environment reflection by another, UV based texture, as in C4d, UV mapping is fixed to what Maxon considers as good for user - this time, reflection mapping. And so on.
Finally, there is no ready to use lighting setup for c4d Renderman, by Grey scale gorilla or like.
Most likely, this is the end of Renderman, or beginning of end. Perhaps this renderer is not so important for Pixar anymore, at least not for their influence in 3d world. Open subdiv, as new flag of influence, is already in Maya, best chances to come to Blender very soon - which takes both extremes, the rest has to follow.